Computer graphics

Blender Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research.

Some topics in computer graphics include user interface design, sprite graphics, rendering, ray tracing, geometry processing, computer animation, vector graphics, 3D modeling, shaders, GPU design, implicit surfaces, visualization, scientific computing, image processing, computational photography, scientific visualization, computational geometry and computer vision, among others. The overall methodology depends heavily on the underlying sciences of geometry, optics, physics, and perception.

Computer graphics is responsible for displaying art and image data effectively and meaningfully to the consumer. It is also used for processing image data received from the physical world, such as photo and video content. Computer graphics development has had a significant impact on many types of media and has revolutionized animation, movies, advertising, and video games, in general. Provided by Wikipedia
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    Video Matching by Sand, Peter, Teller, Seth

    Published 2005
    Other Authors: “…Computer Graphics…”
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    Understanding human-object interaction in RGB-D videos for human robot interaction by Fang, Zhiwen, Yuan, Junsong, Thalmann, Nadia Magnenat

    Published 2020
    Other Authors: “…CGI 2018: Computer Graphics International 2018…”
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    Conference Paper
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    Nadine humanoid social robotics platform by Ramanathan, Manoj, Mishra, Nidhi, Thalmann, Nadia Magnenat

    Published 2020
    Other Authors: “…36th Computer Graphics International Conference, CGI 2019…”
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    Conference Paper
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