The computer animation, Archaeology : art or science?, Software 1. Software 2: From Assembler to Autocode, Practical computing 5, Typical hardware

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Bibliographic Details
Main Author: Open University. Computing and Computers Course Team
Format:
Published: Milton Keynes : Open University Press, 1973
Subjects:
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author Open University. Computing and Computers Course Team
author_facet Open University. Computing and Computers Course Team
author_sort Open University. Computing and Computers Course Team
collection OCEAN
description 57
first_indexed 2024-03-04T19:10:47Z
format
id KOHA-OAI-TEST:134088
institution Universiti Teknologi Malaysia - OCEAN
last_indexed 2024-03-04T19:10:47Z
publishDate 1973
publisher Milton Keynes : Open University Press,
record_format dspace
spelling KOHA-OAI-TEST:1340882020-12-19T17:03:09ZThe computer animation, Archaeology : art or science?, Software 1. Software 2: From Assembler to Autocode, Practical computing 5, Typical hardware Open University. Computing and Computers Course Team Milton Keynes : Open University Press,1973575859PSZJBLComputer animationArchaeologyComputer programsProgramming languages (Electronic computers)URN:ISBN:0335014771
spellingShingle Computer animation
Archaeology
Computer programs
Programming languages (Electronic computers)
Open University. Computing and Computers Course Team
The computer animation, Archaeology : art or science?, Software 1. Software 2: From Assembler to Autocode, Practical computing 5, Typical hardware
title The computer animation, Archaeology : art or science?, Software 1. Software 2: From Assembler to Autocode, Practical computing 5, Typical hardware
title_full The computer animation, Archaeology : art or science?, Software 1. Software 2: From Assembler to Autocode, Practical computing 5, Typical hardware
title_fullStr The computer animation, Archaeology : art or science?, Software 1. Software 2: From Assembler to Autocode, Practical computing 5, Typical hardware
title_full_unstemmed The computer animation, Archaeology : art or science?, Software 1. Software 2: From Assembler to Autocode, Practical computing 5, Typical hardware
title_short The computer animation, Archaeology : art or science?, Software 1. Software 2: From Assembler to Autocode, Practical computing 5, Typical hardware
title_sort computer animation archaeology art or science software 1 software 2 from assembler to autocode practical computing 5 typical hardware
topic Computer animation
Archaeology
Computer programs
Programming languages (Electronic computers)
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AT openuniversitycomputingandcomputerscourseteam computeranimationarchaeologyartorsciencesoftware1software2fromassemblertoautocodepracticalcomputing5typicalhardware