The computer animation, Archaeology : art or science?, Software 1. Software 2: From Assembler to Autocode, Practical computing 5, Typical hardware
57
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Milton Keynes : Open University Press,
1973
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_version_ | 1796672106446979072 |
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author | Open University. Computing and Computers Course Team |
author_facet | Open University. Computing and Computers Course Team |
author_sort | Open University. Computing and Computers Course Team |
collection | OCEAN |
description | 57 |
first_indexed | 2024-03-04T19:10:47Z |
format | |
id | KOHA-OAI-TEST:134088 |
institution | Universiti Teknologi Malaysia - OCEAN |
last_indexed | 2024-03-04T19:10:47Z |
publishDate | 1973 |
publisher | Milton Keynes : Open University Press, |
record_format | dspace |
spelling | KOHA-OAI-TEST:1340882020-12-19T17:03:09ZThe computer animation, Archaeology : art or science?, Software 1. Software 2: From Assembler to Autocode, Practical computing 5, Typical hardware Open University. Computing and Computers Course Team Milton Keynes : Open University Press,1973575859PSZJBLComputer animationArchaeologyComputer programsProgramming languages (Electronic computers)URN:ISBN:0335014771 |
spellingShingle | Computer animation Archaeology Computer programs Programming languages (Electronic computers) Open University. Computing and Computers Course Team The computer animation, Archaeology : art or science?, Software 1. Software 2: From Assembler to Autocode, Practical computing 5, Typical hardware |
title | The computer animation, Archaeology : art or science?, Software 1. Software 2: From Assembler to Autocode, Practical computing 5, Typical hardware |
title_full | The computer animation, Archaeology : art or science?, Software 1. Software 2: From Assembler to Autocode, Practical computing 5, Typical hardware |
title_fullStr | The computer animation, Archaeology : art or science?, Software 1. Software 2: From Assembler to Autocode, Practical computing 5, Typical hardware |
title_full_unstemmed | The computer animation, Archaeology : art or science?, Software 1. Software 2: From Assembler to Autocode, Practical computing 5, Typical hardware |
title_short | The computer animation, Archaeology : art or science?, Software 1. Software 2: From Assembler to Autocode, Practical computing 5, Typical hardware |
title_sort | computer animation archaeology art or science software 1 software 2 from assembler to autocode practical computing 5 typical hardware |
topic | Computer animation Archaeology Computer programs Programming languages (Electronic computers) |
work_keys_str_mv | AT openuniversitycomputingandcomputerscourseteam thecomputeranimationarchaeologyartorsciencesoftware1software2fromassemblertoautocodepracticalcomputing5typicalhardware AT openuniversitycomputingandcomputerscourseteam computeranimationarchaeologyartorsciencesoftware1software2fromassemblertoautocodepracticalcomputing5typicalhardware |