3D game engine architecture : engineering real-time applications with wild magic /

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书目详细资料
主要作者: 420801 Eberly, David H.
格式:
语言:eng
出版: Amsterdam : Morgan Kaufmann Publishers, 2004
主题:
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author 420801 Eberly, David H.
author_facet 420801 Eberly, David H.
author_sort 420801 Eberly, David H.
collection OCEAN
description 57
first_indexed 2024-03-05T04:48:31Z
format
id KOHA-OAI-TEST:326248
institution Universiti Teknologi Malaysia - OCEAN
language eng
last_indexed 2024-03-05T04:48:31Z
publishDate 2004
publisher Amsterdam : Morgan Kaufmann Publishers,
record_format dspace
spelling KOHA-OAI-TEST:3262482020-12-19T17:11:01Z3D game engine architecture : engineering real-time applications with wild magic / 420801 Eberly, David H. Amsterdam : Morgan Kaufmann Publishers,2004eng575859PSZJBLComputer gamesComputer graphicsThree-dimensional display systemsReal-time programmingURN:ISBN:012229064X (hbk)
spellingShingle Computer games
Computer graphics
Three-dimensional display systems
Real-time programming
420801 Eberly, David H.
3D game engine architecture : engineering real-time applications with wild magic /
title 3D game engine architecture : engineering real-time applications with wild magic /
title_full 3D game engine architecture : engineering real-time applications with wild magic /
title_fullStr 3D game engine architecture : engineering real-time applications with wild magic /
title_full_unstemmed 3D game engine architecture : engineering real-time applications with wild magic /
title_short 3D game engine architecture : engineering real-time applications with wild magic /
title_sort 3d game engine architecture engineering real time applications with wild magic
topic Computer games
Computer graphics
Three-dimensional display systems
Real-time programming
work_keys_str_mv AT 420801eberlydavidh 3dgameenginearchitectureengineeringrealtimeapplicationswithwildmagic