3D game engine architecture : engineering real-time applications with wild magic /
57
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格式: | |
语言: | eng |
出版: |
Amsterdam : Morgan Kaufmann Publishers,
2004
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主题: |
_version_ | 1826421588095926272 |
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author | 420801 Eberly, David H. |
author_facet | 420801 Eberly, David H. |
author_sort | 420801 Eberly, David H. |
collection | OCEAN |
description | 57 |
first_indexed | 2024-03-05T04:48:31Z |
format | |
id | KOHA-OAI-TEST:326248 |
institution | Universiti Teknologi Malaysia - OCEAN |
language | eng |
last_indexed | 2024-03-05T04:48:31Z |
publishDate | 2004 |
publisher | Amsterdam : Morgan Kaufmann Publishers, |
record_format | dspace |
spelling | KOHA-OAI-TEST:3262482020-12-19T17:11:01Z3D game engine architecture : engineering real-time applications with wild magic / 420801 Eberly, David H. Amsterdam : Morgan Kaufmann Publishers,2004eng575859PSZJBLComputer gamesComputer graphicsThree-dimensional display systemsReal-time programmingURN:ISBN:012229064X (hbk) |
spellingShingle | Computer games Computer graphics Three-dimensional display systems Real-time programming 420801 Eberly, David H. 3D game engine architecture : engineering real-time applications with wild magic / |
title | 3D game engine architecture : engineering real-time applications with wild magic / |
title_full | 3D game engine architecture : engineering real-time applications with wild magic / |
title_fullStr | 3D game engine architecture : engineering real-time applications with wild magic / |
title_full_unstemmed | 3D game engine architecture : engineering real-time applications with wild magic / |
title_short | 3D game engine architecture : engineering real-time applications with wild magic / |
title_sort | 3d game engine architecture engineering real time applications with wild magic |
topic | Computer games Computer graphics Three-dimensional display systems Real-time programming |
work_keys_str_mv | AT 420801eberlydavidh 3dgameenginearchitectureengineeringrealtimeapplicationswithwildmagic |