Gaming and cognition : theories and practice from the learning sciences /
"This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer engineeri...
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Language: | eng |
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Hershey, PA : Information Science Reference,
2010
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author | Eck, Richard Van, 1964- |
author_facet | Eck, Richard Van, 1964- |
author_sort | Eck, Richard Van, 1964- |
collection | OCEAN |
description | "This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer engineering, educational psychology, cognitive science, digital media, human-computer interaction, artificial intelligence, computer science, anthropology, education)"--Provided by publisher. |
first_indexed | 2024-03-05T10:11:35Z |
format | |
id | KOHA-OAI-TEST:433957 |
institution | Universiti Teknologi Malaysia - OCEAN |
language | eng |
last_indexed | 2024-03-05T10:11:35Z |
publishDate | 2010 |
publisher | Hershey, PA : Information Science Reference, |
record_format | dspace |
spelling | KOHA-OAI-TEST:4339572020-12-19T17:15:34ZGaming and cognition : theories and practice from the learning sciences / Eck, Richard Van, 1964- Hershey, PA : Information Science Reference,2010eng"This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer engineering, educational psychology, cognitive science, digital media, human-computer interaction, artificial intelligence, computer science, anthropology, education)"--Provided by publisher.Includes bibliographical references (p. 350-389) and index."This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer engineering, educational psychology, cognitive science, digital media, human-computer interaction, artificial intelligence, computer science, anthropology, education)"--Provided by publisher.PSZJBLLearningVideo gamesComputer gamesCognitive learningLearning, Psychology ofURN:ISBN:9781615207176 (hardcover)URN:ISBN:1615207171 (hardcover)URN:ISBN:9781615207183 (ebook)URN:ISBN:161520718X (ebook) |
spellingShingle | Learning Video games Computer games Cognitive learning Learning, Psychology of Eck, Richard Van, 1964- Gaming and cognition : theories and practice from the learning sciences / |
title | Gaming and cognition : theories and practice from the learning sciences / |
title_full | Gaming and cognition : theories and practice from the learning sciences / |
title_fullStr | Gaming and cognition : theories and practice from the learning sciences / |
title_full_unstemmed | Gaming and cognition : theories and practice from the learning sciences / |
title_short | Gaming and cognition : theories and practice from the learning sciences / |
title_sort | gaming and cognition theories and practice from the learning sciences |
topic | Learning Video games Computer games Cognitive learning Learning, Psychology of |
work_keys_str_mv | AT eckrichardvan1964 gamingandcognitiontheoriesandpracticefromthelearningsciences |