Practical rendering and computation with Direct3D 11 /
"This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, th...
Principais autores: | , , |
---|---|
Formato: | |
Idioma: | eng |
Publicado em: |
Boca Raton : CRC Press,
c201
|
Assuntos: |
_version_ | 1826450975254118400 |
---|---|
author | Zink, Jason Pettineo, Matt Hoxley, Jack |
author_facet | Zink, Jason Pettineo, Matt Hoxley, Jack |
author_sort | Zink, Jason |
collection | OCEAN |
description | "This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"-- |
first_indexed | 2024-03-05T12:02:31Z |
format | |
id | KOHA-OAI-TEST:470883 |
institution | Universiti Teknologi Malaysia - OCEAN |
language | eng |
last_indexed | 2024-03-05T12:02:31Z |
publishDate | c201 |
publisher | Boca Raton : CRC Press, |
record_format | dspace |
spelling | KOHA-OAI-TEST:4708832020-12-19T17:17:18ZPractical rendering and computation with Direct3D 11 / Zink, Jason Pettineo, Matt Hoxley, Jack Boca Raton : CRC Press,c2011eng"This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"--Includes bibliographical references and index"This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"--PSZJBL Direct3DRendering (Computer graphics)Three-dimensional display systemsURN:ISBN:9781568817200 (hbk.) |
spellingShingle | Direct3D Rendering (Computer graphics) Three-dimensional display systems Zink, Jason Pettineo, Matt Hoxley, Jack Practical rendering and computation with Direct3D 11 / |
title | Practical rendering and computation with Direct3D 11 / |
title_full | Practical rendering and computation with Direct3D 11 / |
title_fullStr | Practical rendering and computation with Direct3D 11 / |
title_full_unstemmed | Practical rendering and computation with Direct3D 11 / |
title_short | Practical rendering and computation with Direct3D 11 / |
title_sort | practical rendering and computation with direct3d 11 |
topic | Direct3D Rendering (Computer graphics) Three-dimensional display systems |
work_keys_str_mv | AT zinkjason practicalrenderingandcomputationwithdirect3d11 AT pettineomatt practicalrenderingandcomputationwithdirect3d11 AT hoxleyjack practicalrenderingandcomputationwithdirect3d11 |