Practical rendering and computation with Direct3D 11 /

"This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, th...

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Detalhes bibliográficos
Principais autores: Zink, Jason, Pettineo, Matt, Hoxley, Jack
Formato:
Idioma:eng
Publicado em: Boca Raton : CRC Press, c201
Assuntos:
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author Zink, Jason
Pettineo, Matt
Hoxley, Jack
author_facet Zink, Jason
Pettineo, Matt
Hoxley, Jack
author_sort Zink, Jason
collection OCEAN
description "This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"--
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spelling KOHA-OAI-TEST:4708832020-12-19T17:17:18ZPractical rendering and computation with Direct3D 11 / Zink, Jason Pettineo, Matt Hoxley, Jack Boca Raton : CRC Press,c2011eng"This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"--Includes bibliographical references and index"This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"--PSZJBL Direct3DRendering (Computer graphics)Three-dimensional display systemsURN:ISBN:9781568817200 (hbk.)
spellingShingle Direct3D
Rendering (Computer graphics)
Three-dimensional display systems
Zink, Jason
Pettineo, Matt
Hoxley, Jack
Practical rendering and computation with Direct3D 11 /
title Practical rendering and computation with Direct3D 11 /
title_full Practical rendering and computation with Direct3D 11 /
title_fullStr Practical rendering and computation with Direct3D 11 /
title_full_unstemmed Practical rendering and computation with Direct3D 11 /
title_short Practical rendering and computation with Direct3D 11 /
title_sort practical rendering and computation with direct3d 11
topic Direct3D
Rendering (Computer graphics)
Three-dimensional display systems
work_keys_str_mv AT zinkjason practicalrenderingandcomputationwithdirect3d11
AT pettineomatt practicalrenderingandcomputationwithdirect3d11
AT hoxleyjack practicalrenderingandcomputationwithdirect3d11