Creating games with Unity and Maya : how to develop fun and marketable 3D games /

Game production process -- Asset creation : Maya scenography modeling -- Asset creation : Maya scenography UV mapping -- Asset creation : Maya scenography texturing -- Asset creation : unity scenography importing -- Asset creation : unity scenography creation tools -- Asset creation : advanced shadi...

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Bibliographic Details
Main Author: Watkins, Adam (William Adam)
Format:
Language:eng
Published: Burlington, MA : Focal Press, c201
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Description
Summary:Game production process -- Asset creation : Maya scenography modeling -- Asset creation : Maya scenography UV mapping -- Asset creation : Maya scenography texturing -- Asset creation : unity scenography importing -- Asset creation : unity scenography creation tools -- Asset creation : advanced shading, lighting, and baking -- Asset creation : Maya character creation -- Asset creation : Maya character UV mapping and texturing -- Asset creation : Maya rigging and skinning and unity animated character importing and implementation -- Unity sound -- Introduction to unity scripting basics and graphical user interface -- Unity triggers -- Unity raycasting -- Unity prefabs and instantiation -- Unity : creating inventory systems -- Health systems, winning, and losing the game -- Unity debugging, optimization, and builds.