Creating games with Unity and Maya : how to develop fun and marketable 3D games /

Game production process -- Asset creation : Maya scenography modeling -- Asset creation : Maya scenography UV mapping -- Asset creation : Maya scenography texturing -- Asset creation : unity scenography importing -- Asset creation : unity scenography creation tools -- Asset creation : advanced shadi...

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Bibliographic Details
Main Author: Watkins, Adam (William Adam)
Format:
Language:eng
Published: Burlington, MA : Focal Press, c201
Subjects:
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author Watkins, Adam (William Adam)
author_facet Watkins, Adam (William Adam)
author_sort Watkins, Adam (William Adam)
collection OCEAN
description Game production process -- Asset creation : Maya scenography modeling -- Asset creation : Maya scenography UV mapping -- Asset creation : Maya scenography texturing -- Asset creation : unity scenography importing -- Asset creation : unity scenography creation tools -- Asset creation : advanced shading, lighting, and baking -- Asset creation : Maya character creation -- Asset creation : Maya character UV mapping and texturing -- Asset creation : Maya rigging and skinning and unity animated character importing and implementation -- Unity sound -- Introduction to unity scripting basics and graphical user interface -- Unity triggers -- Unity raycasting -- Unity prefabs and instantiation -- Unity : creating inventory systems -- Health systems, winning, and losing the game -- Unity debugging, optimization, and builds.
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spelling KOHA-OAI-TEST:4888242020-12-19T17:18:03ZCreating games with Unity and Maya : how to develop fun and marketable 3D games / Watkins, Adam (William Adam) Burlington, MA : Focal Press,c2011engGame production process -- Asset creation : Maya scenography modeling -- Asset creation : Maya scenography UV mapping -- Asset creation : Maya scenography texturing -- Asset creation : unity scenography importing -- Asset creation : unity scenography creation tools -- Asset creation : advanced shading, lighting, and baking -- Asset creation : Maya character creation -- Asset creation : Maya character UV mapping and texturing -- Asset creation : Maya rigging and skinning and unity animated character importing and implementation -- Unity sound -- Introduction to unity scripting basics and graphical user interface -- Unity triggers -- Unity raycasting -- Unity prefabs and instantiation -- Unity : creating inventory systems -- Health systems, winning, and losing the game -- Unity debugging, optimization, and builds.PSZJBL Unity (Electronic resource)Maya (Computer file)Computer gamesVideo gamesThree-dimensional display systemsURN:ISBN:9780240818818 (pbk.)
spellingShingle Unity (Electronic resource)
Maya (Computer file)
Computer games
Video games
Three-dimensional display systems
Watkins, Adam (William Adam)
Creating games with Unity and Maya : how to develop fun and marketable 3D games /
title Creating games with Unity and Maya : how to develop fun and marketable 3D games /
title_full Creating games with Unity and Maya : how to develop fun and marketable 3D games /
title_fullStr Creating games with Unity and Maya : how to develop fun and marketable 3D games /
title_full_unstemmed Creating games with Unity and Maya : how to develop fun and marketable 3D games /
title_short Creating games with Unity and Maya : how to develop fun and marketable 3D games /
title_sort creating games with unity and maya how to develop fun and marketable 3d games
topic Unity (Electronic resource)
Maya (Computer file)
Computer games
Video games
Three-dimensional display systems
work_keys_str_mv AT watkinsadamwilliamadam creatinggameswithunityandmayahowtodevelopfunandmarketable3dgames