Creating games with Unity and Maya : how to develop fun and marketable 3D games /
Game production process -- Asset creation : Maya scenography modeling -- Asset creation : Maya scenography UV mapping -- Asset creation : Maya scenography texturing -- Asset creation : unity scenography importing -- Asset creation : unity scenography creation tools -- Asset creation : advanced shadi...
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Language: | eng |
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Burlington, MA : Focal Press,
c201
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_version_ | 1826454678459645952 |
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author | Watkins, Adam (William Adam) |
author_facet | Watkins, Adam (William Adam) |
author_sort | Watkins, Adam (William Adam) |
collection | OCEAN |
description | Game production process -- Asset creation : Maya scenography modeling -- Asset creation : Maya scenography UV mapping -- Asset creation : Maya scenography texturing -- Asset creation : unity scenography importing -- Asset creation : unity scenography creation tools -- Asset creation : advanced shading, lighting, and baking -- Asset creation : Maya character creation -- Asset creation : Maya character UV mapping and texturing -- Asset creation : Maya rigging and skinning and unity animated character importing and implementation -- Unity sound -- Introduction to unity scripting basics and graphical user interface -- Unity triggers -- Unity raycasting -- Unity prefabs and instantiation -- Unity : creating inventory systems -- Health systems, winning, and losing the game -- Unity debugging, optimization, and builds. |
first_indexed | 2024-03-05T12:56:31Z |
format | |
id | KOHA-OAI-TEST:488824 |
institution | Universiti Teknologi Malaysia - OCEAN |
language | eng |
last_indexed | 2024-03-05T12:56:31Z |
publishDate | c201 |
publisher | Burlington, MA : Focal Press, |
record_format | dspace |
spelling | KOHA-OAI-TEST:4888242020-12-19T17:18:03ZCreating games with Unity and Maya : how to develop fun and marketable 3D games / Watkins, Adam (William Adam) Burlington, MA : Focal Press,c2011engGame production process -- Asset creation : Maya scenography modeling -- Asset creation : Maya scenography UV mapping -- Asset creation : Maya scenography texturing -- Asset creation : unity scenography importing -- Asset creation : unity scenography creation tools -- Asset creation : advanced shading, lighting, and baking -- Asset creation : Maya character creation -- Asset creation : Maya character UV mapping and texturing -- Asset creation : Maya rigging and skinning and unity animated character importing and implementation -- Unity sound -- Introduction to unity scripting basics and graphical user interface -- Unity triggers -- Unity raycasting -- Unity prefabs and instantiation -- Unity : creating inventory systems -- Health systems, winning, and losing the game -- Unity debugging, optimization, and builds.PSZJBL Unity (Electronic resource)Maya (Computer file)Computer gamesVideo gamesThree-dimensional display systemsURN:ISBN:9780240818818 (pbk.) |
spellingShingle | Unity (Electronic resource) Maya (Computer file) Computer games Video games Three-dimensional display systems Watkins, Adam (William Adam) Creating games with Unity and Maya : how to develop fun and marketable 3D games / |
title | Creating games with Unity and Maya : how to develop fun and marketable 3D games / |
title_full | Creating games with Unity and Maya : how to develop fun and marketable 3D games / |
title_fullStr | Creating games with Unity and Maya : how to develop fun and marketable 3D games / |
title_full_unstemmed | Creating games with Unity and Maya : how to develop fun and marketable 3D games / |
title_short | Creating games with Unity and Maya : how to develop fun and marketable 3D games / |
title_sort | creating games with unity and maya how to develop fun and marketable 3d games |
topic | Unity (Electronic resource) Maya (Computer file) Computer games Video games Three-dimensional display systems |
work_keys_str_mv | AT watkinsadamwilliamadam creatinggameswithunityandmayahowtodevelopfunandmarketable3dgames |