Technologies of inclusive well-being : serious games, alternative realities, and play therapy/
Includes bibliographical references
Main Authors: | Lewis, Anthony, editor, Brahnam, Sheryl, editor, Jain, Lakhmi C., editor |
---|---|
Format: | |
Language: | eng |
Published: |
New York : Springer,
2014
|
Subjects: |
Similar Items
-
Examining and Comparing the Effectiveness of Virtual Reality Serious Games and LEGO Serious Play for Learning Scrum
by: Aldo Gordillo, et al.
Published: (2024-01-01) -
GAME PLAY THERAPY : THERAPEUTIC USE OF GAMES WITH CHILDREN AND ADOLESCENTS /
by: Stone, Jessica, editor 655061, et al.
Published: (2020) -
The well-played game : a player's philosophy /
by: DeKoven, Bernie 1941-, author
Published: ([201) -
Postsecondary play : the role of games and social media in higher education /
by: Tierney, William G., editor, et al.
Published: (2014) -
Role, play, and games: Comparison between role-playing games and role-play in education
by: Gary Collins Brata Winardy, et al.
Published: (2023-01-01)