Games, learning, and society : learning and meaning in the digital age /
"This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinke...
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Language: | eng |
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Cambridge : Cambridge University Press,
2012
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author | Steinkuehler, Constance, 1970- editor Squire, Kurt, editor Barab, Sasha A., editor |
author_facet | Steinkuehler, Constance, 1970- editor Squire, Kurt, editor Barab, Sasha A., editor |
author_sort | Steinkuehler, Constance, 1970- editor |
collection | OCEAN |
description | "This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age"--provided by publisher. |
first_indexed | 2024-03-05T14:12:55Z |
format | |
id | KOHA-OAI-TEST:514137 |
institution | Universiti Teknologi Malaysia - OCEAN |
language | eng |
last_indexed | 2024-03-05T14:12:55Z |
publishDate | 2012 |
publisher | Cambridge : Cambridge University Press, |
record_format | dspace |
spelling | KOHA-OAI-TEST:5141372020-12-19T17:19:05ZGames, learning, and society : learning and meaning in the digital age / Steinkuehler, Constance, 1970- editor Squire, Kurt, editor Barab, Sasha A., editor Cambridge : Cambridge University Press,2012eng"This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age"--provided by publisher.Includes bibliographical references and index"This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age"--provided by publisher.PSZJBLVideo gamesVideo gamesVideo gamesVideo gamesURN:ISBN:9780521196239URN:ISBN:9780521144520 |
spellingShingle | Video games Video games Video games Video games Steinkuehler, Constance, 1970- editor Squire, Kurt, editor Barab, Sasha A., editor Games, learning, and society : learning and meaning in the digital age / |
title | Games, learning, and society : learning and meaning in the digital age / |
title_full | Games, learning, and society : learning and meaning in the digital age / |
title_fullStr | Games, learning, and society : learning and meaning in the digital age / |
title_full_unstemmed | Games, learning, and society : learning and meaning in the digital age / |
title_short | Games, learning, and society : learning and meaning in the digital age / |
title_sort | games learning and society learning and meaning in the digital age |
topic | Video games Video games Video games Video games |
work_keys_str_mv | AT steinkuehlerconstance1970editor gameslearningandsocietylearningandmeaninginthedigitalage AT squirekurteditor gameslearningandsocietylearningandmeaninginthedigitalage AT barabsashaaeditor gameslearningandsocietylearningandmeaninginthedigitalage |