Classfication technique for human emotion in virtual reality using game-based brain computer interface /

Bibliographic Details
Main Author: Faris Amin Muflih AbuHashish, 1973-, author 596137
Format: text
Language:eng
Published: Johor Bahru, Johor : Universiti Teknologi Malaysia, 2015
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author Faris Amin Muflih AbuHashish, 1973-, author 596137
author_facet Faris Amin Muflih AbuHashish, 1973-, author 596137
author_sort Faris Amin Muflih AbuHashish, 1973-, author 596137
collection OCEAN
description
first_indexed 2024-03-05T14:48:40Z
format text
id KOHA-OAI-TEST:525949
institution Universiti Teknologi Malaysia - OCEAN
language eng
last_indexed 2024-07-04T04:42:47Z
publishDate 2015
publisher Johor Bahru, Johor : Universiti Teknologi Malaysia,
record_format dspace
spelling KOHA-OAI-TEST:5259492024-06-11T01:00:49ZClassfication technique for human emotion in virtual reality using game-based brain computer interface / Faris Amin Muflih AbuHashish, 1973-, author 596137 textJohor Bahru, Johor : Universiti Teknologi Malaysia,2015engIncludes bibliographical references.PSZJBL
spellingShingle Faris Amin Muflih AbuHashish, 1973-, author 596137
Classfication technique for human emotion in virtual reality using game-based brain computer interface /
title Classfication technique for human emotion in virtual reality using game-based brain computer interface /
title_full Classfication technique for human emotion in virtual reality using game-based brain computer interface /
title_fullStr Classfication technique for human emotion in virtual reality using game-based brain computer interface /
title_full_unstemmed Classfication technique for human emotion in virtual reality using game-based brain computer interface /
title_short Classfication technique for human emotion in virtual reality using game-based brain computer interface /
title_sort classfication technique for human emotion in virtual reality using game based brain computer interface
work_keys_str_mv AT farisaminmuflihabuhashish1973author596137 classficationtechniqueforhumanemotioninvirtualrealityusinggamebasedbraincomputerinterface