The Art of Game Design : A Book of Lenses /

Presents over 100 sets of questions, or different lenses, for viewing a game's design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also w...

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Bibliographic Details
Main Author: Schell, Jesse, author
Format:
Language:eng
Published: Boca Raton : CRC Press, Taylor & Francis Group, 2020
Subjects:
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author Schell, Jesse, author
author_facet Schell, Jesse, author
author_sort Schell, Jesse, author
collection OCEAN
description Presents over 100 sets of questions, or different lenses, for viewing a game's design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.
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institution Universiti Teknologi Malaysia - OCEAN
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spelling KOHA-OAI-TEST:5570442020-12-19T17:21:04ZThe Art of Game Design : A Book of Lenses / Schell, Jesse, author Boca Raton : CRC Press, Taylor & Francis Group,2020engPresents over 100 sets of questions, or different lenses, for viewing a game's design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.Includes bibliographical references and index.Presents over 100 sets of questions, or different lenses, for viewing a game's design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.PSZJBLComputer gamesURN:ISBN:9781138632059
spellingShingle Computer games
Schell, Jesse, author
The Art of Game Design : A Book of Lenses /
title The Art of Game Design : A Book of Lenses /
title_full The Art of Game Design : A Book of Lenses /
title_fullStr The Art of Game Design : A Book of Lenses /
title_full_unstemmed The Art of Game Design : A Book of Lenses /
title_short The Art of Game Design : A Book of Lenses /
title_sort art of game design a book of lenses
topic Computer games
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