The Art of Game Design : A Book of Lenses /
Presents over 100 sets of questions, or different lenses, for viewing a game's design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also w...
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Language: | eng |
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Boca Raton : CRC Press, Taylor & Francis Group,
2020
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_version_ | 1796761183386075136 |
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author | Schell, Jesse, author |
author_facet | Schell, Jesse, author |
author_sort | Schell, Jesse, author |
collection | OCEAN |
description | Presents over 100 sets of questions, or different lenses, for viewing a game's design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more. |
first_indexed | 2024-03-05T16:22:31Z |
format | |
id | KOHA-OAI-TEST:557044 |
institution | Universiti Teknologi Malaysia - OCEAN |
language | eng |
last_indexed | 2024-03-05T16:22:31Z |
publishDate | 2020 |
publisher | Boca Raton : CRC Press, Taylor & Francis Group, |
record_format | dspace |
spelling | KOHA-OAI-TEST:5570442020-12-19T17:21:04ZThe Art of Game Design : A Book of Lenses / Schell, Jesse, author Boca Raton : CRC Press, Taylor & Francis Group,2020engPresents over 100 sets of questions, or different lenses, for viewing a game's design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.Includes bibliographical references and index.Presents over 100 sets of questions, or different lenses, for viewing a game's design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.PSZJBLComputer gamesURN:ISBN:9781138632059 |
spellingShingle | Computer games Schell, Jesse, author The Art of Game Design : A Book of Lenses / |
title | The Art of Game Design : A Book of Lenses / |
title_full | The Art of Game Design : A Book of Lenses / |
title_fullStr | The Art of Game Design : A Book of Lenses / |
title_full_unstemmed | The Art of Game Design : A Book of Lenses / |
title_short | The Art of Game Design : A Book of Lenses / |
title_sort | art of game design a book of lenses |
topic | Computer games |
work_keys_str_mv | AT schelljesseauthor theartofgamedesignabookoflenses AT schelljesseauthor artofgamedesignabookoflenses |