OpenGL Programming Guide : The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V /

This book integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffer...

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Bibliographic Details
Main Authors: Kessenich, John M., author, Sellers, Graham, author, Shreiner, Dave, author
Format:
Language:eng
Published: Boston : Addison-Wesley, 2017
Subjects:
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author Kessenich, John M., author
Sellers, Graham, author
Shreiner, Dave, author
author_facet Kessenich, John M., author
Sellers, Graham, author
Shreiner, Dave, author
author_sort Kessenich, John M., author
collection OCEAN
description This book integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders.
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spelling KOHA-OAI-TEST:5570462020-12-19T17:21:04ZOpenGL Programming Guide : The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V / Kessenich, John M., author Sellers, Graham, author Shreiner, Dave, author Boston : Addison-Wesley,2017engThis book integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders.Includes bibliographical references and index.This book integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders.PSZJBLOpenGLComputer graphics URN:ISBN:9780134495491
spellingShingle OpenGL
Computer graphics
Kessenich, John M., author
Sellers, Graham, author
Shreiner, Dave, author
OpenGL Programming Guide : The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V /
title OpenGL Programming Guide : The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V /
title_full OpenGL Programming Guide : The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V /
title_fullStr OpenGL Programming Guide : The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V /
title_full_unstemmed OpenGL Programming Guide : The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V /
title_short OpenGL Programming Guide : The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V /
title_sort opengl programming guide the official guide to learning opengl version 4 5 with spir v
topic OpenGL
Computer graphics
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