OpenGL Programming Guide : The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V /
This book integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffer...
Main Authors: | , , |
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Language: | eng |
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Boston : Addison-Wesley,
2017
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_version_ | 1826468711194689536 |
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author | Kessenich, John M., author Sellers, Graham, author Shreiner, Dave, author |
author_facet | Kessenich, John M., author Sellers, Graham, author Shreiner, Dave, author |
author_sort | Kessenich, John M., author |
collection | OCEAN |
description | This book integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders. |
first_indexed | 2024-03-05T16:22:31Z |
format | |
id | KOHA-OAI-TEST:557046 |
institution | Universiti Teknologi Malaysia - OCEAN |
language | eng |
last_indexed | 2024-03-05T16:22:31Z |
publishDate | 2017 |
publisher | Boston : Addison-Wesley, |
record_format | dspace |
spelling | KOHA-OAI-TEST:5570462020-12-19T17:21:04ZOpenGL Programming Guide : The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V / Kessenich, John M., author Sellers, Graham, author Shreiner, Dave, author Boston : Addison-Wesley,2017engThis book integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders.Includes bibliographical references and index.This book integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders.PSZJBLOpenGLComputer graphics URN:ISBN:9780134495491 |
spellingShingle | OpenGL Computer graphics Kessenich, John M., author Sellers, Graham, author Shreiner, Dave, author OpenGL Programming Guide : The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V / |
title | OpenGL Programming Guide : The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V / |
title_full | OpenGL Programming Guide : The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V / |
title_fullStr | OpenGL Programming Guide : The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V / |
title_full_unstemmed | OpenGL Programming Guide : The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V / |
title_short | OpenGL Programming Guide : The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V / |
title_sort | opengl programming guide the official guide to learning opengl version 4 5 with spir v |
topic | OpenGL Computer graphics |
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