STUFISH : ENTERTAINMENT ARCHITECTURE /
This issue of AD looks at the work of STUFISH Entertainment Architects. Founded by the late Mark Fisher, the legendary British architect known for his rock music stage sets for bands including the Rolling Stones, U2 and Pink Floyd, the studio is a recognised leader in entertainment architecture.The...
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Oxford : John Wiley & Sons,
2021
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author | Winkler, Ray, editor 642079 Spiller, Neil, editor 433501 Cook, Peter, contributor 446461 Thomas, Neil, contributor 642080 Powell, Aubrey, contributor 642081 Woodroffe, Patrick, contributor 642082 Geismar, Haidy, contributor 642083 Kronenburg, Robert, contributor 436537 Broackes, Victoria, contributor 642084 May, Brian, contributor 374902 Taylor, Roger, contributor 397279 |
author_facet | Winkler, Ray, editor 642079 Spiller, Neil, editor 433501 Cook, Peter, contributor 446461 Thomas, Neil, contributor 642080 Powell, Aubrey, contributor 642081 Woodroffe, Patrick, contributor 642082 Geismar, Haidy, contributor 642083 Kronenburg, Robert, contributor 436537 Broackes, Victoria, contributor 642084 May, Brian, contributor 374902 Taylor, Roger, contributor 397279 |
author_sort | Winkler, Ray, editor 642079 |
collection | OCEAN |
description | This issue of AD looks at the work of STUFISH Entertainment Architects. Founded by the late Mark Fisher, the legendary British architect known for his rock music stage sets for bands including the Rolling Stones, U2 and Pink Floyd, the studio is a recognised leader in entertainment architecture.The STUFISH team of architects, designers, visualisers, production managers, technical specialists and producers creates ambitious and pioneering work, exploring new ways to inspire audiences and visitors, from musical experiences to theatrical shows, exhibitions and buildings. Its work has been synonymous with the key theatrical, musical and monumental events embodied in the collective memory of generations across the globe since the mid-1990s.Entertainment architecture is a highly innovative, creative endeavour, producing ever-more elaborate, architectural spectacles. This issue visits the many facets of STUFISH - its history and design process, audience memory and experience -exploring the story behind and evolution of this particular brand of popular culture and its spatial manifestations, and touching on what the future may hold for it. |
first_indexed | 2024-03-05T17:04:34Z |
format | |
id | KOHA-OAI-TEST:599887 |
institution | Universiti Teknologi Malaysia - OCEAN |
language | eng |
last_indexed | 2024-03-05T17:04:34Z |
publishDate | 2021 |
publisher | Oxford : John Wiley & Sons, |
record_format | dspace |
spelling | KOHA-OAI-TEST:5998872022-07-14T02:25:47ZSTUFISH : ENTERTAINMENT ARCHITECTURE / Winkler, Ray, editor 642079 Spiller, Neil, editor 433501 Cook, Peter, contributor 446461 Thomas, Neil, contributor 642080 Powell, Aubrey, contributor 642081 Woodroffe, Patrick, contributor 642082 Geismar, Haidy, contributor 642083 Kronenburg, Robert, contributor 436537 Broackes, Victoria, contributor 642084 May, Brian, contributor 374902 Taylor, Roger, contributor 397279 Oxford : John Wiley & Sons,2021engThis issue of AD looks at the work of STUFISH Entertainment Architects. Founded by the late Mark Fisher, the legendary British architect known for his rock music stage sets for bands including the Rolling Stones, U2 and Pink Floyd, the studio is a recognised leader in entertainment architecture.The STUFISH team of architects, designers, visualisers, production managers, technical specialists and producers creates ambitious and pioneering work, exploring new ways to inspire audiences and visitors, from musical experiences to theatrical shows, exhibitions and buildings. Its work has been synonymous with the key theatrical, musical and monumental events embodied in the collective memory of generations across the globe since the mid-1990s.Entertainment architecture is a highly innovative, creative endeavour, producing ever-more elaborate, architectural spectacles. This issue visits the many facets of STUFISH - its history and design process, audience memory and experience -exploring the story behind and evolution of this particular brand of popular culture and its spatial manifestations, and touching on what the future may hold for it.Let us entertain you: a glimpse behind the curtain / Ray Winkler -- Sheer frivolous pleasure: designing sensory stimulation / Neil Spiller -- Back to the future: the architecture of entertainment / Peter Cook -- Innovative thinking: engineering solutions / Neil Thomas -- When pigs do fly: an uplifting experience / Aubrey Powell -- Light: revealing the unseen / Patrick Woodroffe -- Lonely together: the coming confluence of virtual and real / Ash Neru -- Curating the crowd: social media and the choreography of affective experience / Haidy Geismar -- Spiralling into perfection: staging the choreography of portability / Adam Davis -- Creating performance environments: technology, design and patience / S. Leonard Auerbach -- The intricate architecture of enchantment / MAciej Woroniecki -- Desiging places for making memories: immersive audience experiences for live music performance / Robert Kronenburg -- From nice ideas to their mortal remains: Pink Floyd at the V&A / Victoria Broackes -- Technology and audience as curator: in conversation with production designer Willie Williams / Ric Lipson -- 'To thrill you, I'll use any device': an interview with Queen founder members Brian May and Roger Taylor / Ray Winkler -- Hammersmith Apollo: a savage splendour / Neil Spiller.This issue of AD looks at the work of STUFISH Entertainment Architects. Founded by the late Mark Fisher, the legendary British architect known for his rock music stage sets for bands including the Rolling Stones, U2 and Pink Floyd, the studio is a recognised leader in entertainment architecture.The STUFISH team of architects, designers, visualisers, production managers, technical specialists and producers creates ambitious and pioneering work, exploring new ways to inspire audiences and visitors, from musical experiences to theatrical shows, exhibitions and buildings. Its work has been synonymous with the key theatrical, musical and monumental events embodied in the collective memory of generations across the globe since the mid-1990s.Entertainment architecture is a highly innovative, creative endeavour, producing ever-more elaborate, architectural spectacles. This issue visits the many facets of STUFISH - its history and design process, audience memory and experience -exploring the story behind and evolution of this particular brand of popular culture and its spatial manifestations, and touching on what the future may hold for it.PSZJBArchitecture, ModernArchitecture, ModernURN:ISBN:9781119812241 |
spellingShingle | Architecture, Modern Architecture, Modern Winkler, Ray, editor 642079 Spiller, Neil, editor 433501 Cook, Peter, contributor 446461 Thomas, Neil, contributor 642080 Powell, Aubrey, contributor 642081 Woodroffe, Patrick, contributor 642082 Geismar, Haidy, contributor 642083 Kronenburg, Robert, contributor 436537 Broackes, Victoria, contributor 642084 May, Brian, contributor 374902 Taylor, Roger, contributor 397279 STUFISH : ENTERTAINMENT ARCHITECTURE / |
title | STUFISH : ENTERTAINMENT ARCHITECTURE / |
title_full | STUFISH : ENTERTAINMENT ARCHITECTURE / |
title_fullStr | STUFISH : ENTERTAINMENT ARCHITECTURE / |
title_full_unstemmed | STUFISH : ENTERTAINMENT ARCHITECTURE / |
title_short | STUFISH : ENTERTAINMENT ARCHITECTURE / |
title_sort | stufish entertainment architecture |
topic | Architecture, Modern Architecture, Modern |
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