Gamification strategy to support self-directed learning in a blended learning environment /

Bibliographic Details
Main Author: Kavitha Palaniappan, 1984-, author 645758
Format: text
Language:eng
Published: Johor Bahru, Johor : Universiti Teknologi Malaysia, 2021
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author Kavitha Palaniappan, 1984-, author 645758
author_facet Kavitha Palaniappan, 1984-, author 645758
author_sort Kavitha Palaniappan, 1984-, author 645758
collection OCEAN
description
first_indexed 2024-03-05T17:13:30Z
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institution Universiti Teknologi Malaysia - OCEAN
language eng
last_indexed 2024-03-05T17:13:30Z
publishDate 2021
publisher Johor Bahru, Johor : Universiti Teknologi Malaysia,
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spelling KOHA-OAI-TEST:6029482023-12-28T02:12:56ZGamification strategy to support self-directed learning in a blended learning environment / Kavitha Palaniappan, 1984-, author 645758 textJohor Bahru, Johor : Universiti Teknologi Malaysia,2021engIncludes bibliographical references.Fakulti Pendidikan
spellingShingle Kavitha Palaniappan, 1984-, author 645758
Gamification strategy to support self-directed learning in a blended learning environment /
title Gamification strategy to support self-directed learning in a blended learning environment /
title_full Gamification strategy to support self-directed learning in a blended learning environment /
title_fullStr Gamification strategy to support self-directed learning in a blended learning environment /
title_full_unstemmed Gamification strategy to support self-directed learning in a blended learning environment /
title_short Gamification strategy to support self-directed learning in a blended learning environment /
title_sort gamification strategy to support self directed learning in a blended learning environment
work_keys_str_mv AT kavithapalaniappan1984author645758 gamificationstrategytosupportselfdirectedlearninginablendedlearningenvironment