3D game engine design : a practical approach to real-time computer graphics /

20

Bibliographic Details
Main Author: 420801 Eberly, David H.
Format:
Published: San Francisco : Morgan Kaufmann, 2000
Subjects:
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author 420801 Eberly, David H.
author_facet 420801 Eberly, David H.
author_sort 420801 Eberly, David H.
collection OCEAN
description 20
first_indexed 2024-03-04T17:06:27Z
format
id KOHA-OAI-TEST:92638
institution Universiti Teknologi Malaysia - OCEAN
last_indexed 2024-03-04T17:06:27Z
publishDate 2000
publisher San Francisco : Morgan Kaufmann,
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spelling KOHA-OAI-TEST:926382020-12-19T17:01:07Z3D game engine design : a practical approach to real-time computer graphics / 420801 Eberly, David H. San Francisco : Morgan Kaufmann,200020PSZJBLComputer graphicsThree-dimensional display systemsReal-time programmingURN:ISBN:1558605932 (hbk.)
spellingShingle Computer graphics
Three-dimensional display systems
Real-time programming
420801 Eberly, David H.
3D game engine design : a practical approach to real-time computer graphics /
title 3D game engine design : a practical approach to real-time computer graphics /
title_full 3D game engine design : a practical approach to real-time computer graphics /
title_fullStr 3D game engine design : a practical approach to real-time computer graphics /
title_full_unstemmed 3D game engine design : a practical approach to real-time computer graphics /
title_short 3D game engine design : a practical approach to real-time computer graphics /
title_sort 3d game engine design a practical approach to real time computer graphics
topic Computer graphics
Three-dimensional display systems
Real-time programming
work_keys_str_mv AT 420801eberlydavidh 3dgameenginedesignapracticalapproachtorealtimecomputergraphics