3D game engine design : a practical approach to real-time computer graphics /
20
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San Francisco : Morgan Kaufmann,
2000
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_version_ | 1826373685648293888 |
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author | 420801 Eberly, David H. |
author_facet | 420801 Eberly, David H. |
author_sort | 420801 Eberly, David H. |
collection | OCEAN |
description | 20 |
first_indexed | 2024-03-04T17:06:27Z |
format | |
id | KOHA-OAI-TEST:92638 |
institution | Universiti Teknologi Malaysia - OCEAN |
last_indexed | 2024-03-04T17:06:27Z |
publishDate | 2000 |
publisher | San Francisco : Morgan Kaufmann, |
record_format | dspace |
spelling | KOHA-OAI-TEST:926382020-12-19T17:01:07Z3D game engine design : a practical approach to real-time computer graphics / 420801 Eberly, David H. San Francisco : Morgan Kaufmann,200020PSZJBLComputer graphicsThree-dimensional display systemsReal-time programmingURN:ISBN:1558605932 (hbk.) |
spellingShingle | Computer graphics Three-dimensional display systems Real-time programming 420801 Eberly, David H. 3D game engine design : a practical approach to real-time computer graphics / |
title | 3D game engine design : a practical approach to real-time computer graphics / |
title_full | 3D game engine design : a practical approach to real-time computer graphics / |
title_fullStr | 3D game engine design : a practical approach to real-time computer graphics / |
title_full_unstemmed | 3D game engine design : a practical approach to real-time computer graphics / |
title_short | 3D game engine design : a practical approach to real-time computer graphics / |
title_sort | 3d game engine design a practical approach to real time computer graphics |
topic | Computer graphics Three-dimensional display systems Real-time programming |
work_keys_str_mv | AT 420801eberlydavidh 3dgameenginedesignapracticalapproachtorealtimecomputergraphics |