Digital Board Game: Is there a need for it in language learning among tertiary level students?

The concept of learning while playing to learn language is a pedagogy that can enhance students’ learning interest. In this digital era, the use of board games, for instance, has provided a solution to learning a language. A considerable literature has grown up around the theme of digital board in l...

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Main Authors: Zuraina, Ali, Mohd Amir Izzudin, Mohamad Ghazali, Rosnani, Ismail, Nurul Nadia, Muhammad, Noor Azlinda, Zainal Abidin, Nabila, Abdul Malek
Format: Conference or Workshop Item
Language:English
Published: EDP Sciences 2018
Subjects:
Online Access:http://umpir.ump.edu.my/id/eprint/20837/1/Digital%20Board%20Game%20Is%20there%20a%20need%20for%20it%20in%20language-cmlhs-2018.pdf
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author Zuraina, Ali
Mohd Amir Izzudin, Mohamad Ghazali
Rosnani, Ismail
Nurul Nadia, Muhammad
Noor Azlinda, Zainal Abidin
Nabila, Abdul Malek
author_facet Zuraina, Ali
Mohd Amir Izzudin, Mohamad Ghazali
Rosnani, Ismail
Nurul Nadia, Muhammad
Noor Azlinda, Zainal Abidin
Nabila, Abdul Malek
author_sort Zuraina, Ali
collection UMP
description The concept of learning while playing to learn language is a pedagogy that can enhance students’ learning interest. In this digital era, the use of board games, for instance, has provided a solution to learning a language. A considerable literature has grown up around the theme of digital board in language learning. Therefore, this paper aims at finding the significance of developing a digital board game for the purpose of vocabulary learning. Fifty-seven (57) students from Universiti Malaysia Pahang (UMP) were selected as samples using purposive random sampling to collect data for the current study. A questionnaire was employed to explore their needs of a digital board game to learn vocabulary. The findings revealed that digital board game has significant needs among students to learn vocabulary, and further support the idea of using digital board game in language classroom. Majority of them believed that digital board game may provide a significant impact on vocabulary learning. Overall, the current study proves to be particularly valuable to language teachers to incorporate digital board game into their instructional activity. Also, these findings suggest a role for interactive learning in motivating language learner to enrich their vocabulary size
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spelling UMPir208372018-04-30T03:37:49Z http://umpir.ump.edu.my/id/eprint/20837/ Digital Board Game: Is there a need for it in language learning among tertiary level students? Zuraina, Ali Mohd Amir Izzudin, Mohamad Ghazali Rosnani, Ismail Nurul Nadia, Muhammad Noor Azlinda, Zainal Abidin Nabila, Abdul Malek PE English The concept of learning while playing to learn language is a pedagogy that can enhance students’ learning interest. In this digital era, the use of board games, for instance, has provided a solution to learning a language. A considerable literature has grown up around the theme of digital board in language learning. Therefore, this paper aims at finding the significance of developing a digital board game for the purpose of vocabulary learning. Fifty-seven (57) students from Universiti Malaysia Pahang (UMP) were selected as samples using purposive random sampling to collect data for the current study. A questionnaire was employed to explore their needs of a digital board game to learn vocabulary. The findings revealed that digital board game has significant needs among students to learn vocabulary, and further support the idea of using digital board game in language classroom. Majority of them believed that digital board game may provide a significant impact on vocabulary learning. Overall, the current study proves to be particularly valuable to language teachers to incorporate digital board game into their instructional activity. Also, these findings suggest a role for interactive learning in motivating language learner to enrich their vocabulary size EDP Sciences 2018 Conference or Workshop Item PeerReviewed application/pdf en cc_by http://umpir.ump.edu.my/id/eprint/20837/1/Digital%20Board%20Game%20Is%20there%20a%20need%20for%20it%20in%20language-cmlhs-2018.pdf Zuraina, Ali and Mohd Amir Izzudin, Mohamad Ghazali and Rosnani, Ismail and Nurul Nadia, Muhammad and Noor Azlinda, Zainal Abidin and Nabila, Abdul Malek (2018) Digital Board Game: Is there a need for it in language learning among tertiary level students? In: MATEC Web of Conferences: Malaysia Technical Universities Conference on Engineering and Technology (MUCET 2017) , 6-7 December 2017 , Penang, Malaysia. pp. 1-5., 150 (05026). ISSN 2261-236X (Published) https://doi.org/10.1051/matecconf/201815005026
spellingShingle PE English
Zuraina, Ali
Mohd Amir Izzudin, Mohamad Ghazali
Rosnani, Ismail
Nurul Nadia, Muhammad
Noor Azlinda, Zainal Abidin
Nabila, Abdul Malek
Digital Board Game: Is there a need for it in language learning among tertiary level students?
title Digital Board Game: Is there a need for it in language learning among tertiary level students?
title_full Digital Board Game: Is there a need for it in language learning among tertiary level students?
title_fullStr Digital Board Game: Is there a need for it in language learning among tertiary level students?
title_full_unstemmed Digital Board Game: Is there a need for it in language learning among tertiary level students?
title_short Digital Board Game: Is there a need for it in language learning among tertiary level students?
title_sort digital board game is there a need for it in language learning among tertiary level students
topic PE English
url http://umpir.ump.edu.my/id/eprint/20837/1/Digital%20Board%20Game%20Is%20there%20a%20need%20for%20it%20in%20language-cmlhs-2018.pdf
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