Analyzing students’ experience in programming with computational thinking through competitive, physical, and tactile games: The quadrilateral method approach
The lack of computational thinking (CT) skills can be one of the reasons why students find themselves having difficulties in writing a good program. Therefore, understanding how CT skills can be developed is essential. This research explores how CT skills can be developed for programming through com...
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Format: | Article |
Language: | English |
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Turkiye Klinikleri Journal of Medical Sciences
2021
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Online Access: | http://umpir.ump.edu.my/id/eprint/32728/1/Analyzing%20students%E2%80%99%20experience%20in%20programming%20with%20computational%20thinking%20through%20competitive.pdf |
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author | Habib, M. A. a Raja-Yusof, R. -J. Salim, S. S.a Sani, A. A. a Sofian, H. Abu Bakar, A. |
author_facet | Habib, M. A. a Raja-Yusof, R. -J. Salim, S. S.a Sani, A. A. a Sofian, H. Abu Bakar, A. |
author_sort | Habib, M. A. a |
collection | UMP |
description | The lack of computational thinking (CT) skills can be one of the reasons why students find themselves having difficulties in writing a good program. Therefore, understanding how CT skills can be developed is essential. This research explores how CT skills can be developed for programming through competitive, physical, and tactile games. The CT elements in this research focus on four major programming concepts, which are decomposition, pattern recognition, abstraction, and algorithmic thinking. We have conducted game activities through several algorithms that include sorting, swapping, and graph algorithms and analyzed how the game affects the student experience (SX) in understanding the CT concept in those algorithms. We have applied the quadrilateral method approach to the data collection and analysis. The data was obtained through observation, interview/survey based on six SX criteria (attention, engagement, awareness, satisfaction, confidence, and performance), and performances of the conducted game activities were compared. The results of the quadrilation of the data collected show a positive impact on the SX, highlight the effectiveness of the competitive, physical, and tactile game approach proposed in this research towards programming and CT skills development. |
first_indexed | 2024-03-06T12:53:43Z |
format | Article |
id | UMPir32728 |
institution | Universiti Malaysia Pahang |
language | English |
last_indexed | 2024-03-06T12:53:43Z |
publishDate | 2021 |
publisher | Turkiye Klinikleri Journal of Medical Sciences |
record_format | dspace |
spelling | UMPir327282022-01-06T07:48:52Z http://umpir.ump.edu.my/id/eprint/32728/ Analyzing students’ experience in programming with computational thinking through competitive, physical, and tactile games: The quadrilateral method approach Habib, M. A. a Raja-Yusof, R. -J. Salim, S. S.a Sani, A. A. a Sofian, H. Abu Bakar, A. T Technology (General) TA Engineering (General). Civil engineering (General) The lack of computational thinking (CT) skills can be one of the reasons why students find themselves having difficulties in writing a good program. Therefore, understanding how CT skills can be developed is essential. This research explores how CT skills can be developed for programming through competitive, physical, and tactile games. The CT elements in this research focus on four major programming concepts, which are decomposition, pattern recognition, abstraction, and algorithmic thinking. We have conducted game activities through several algorithms that include sorting, swapping, and graph algorithms and analyzed how the game affects the student experience (SX) in understanding the CT concept in those algorithms. We have applied the quadrilateral method approach to the data collection and analysis. The data was obtained through observation, interview/survey based on six SX criteria (attention, engagement, awareness, satisfaction, confidence, and performance), and performances of the conducted game activities were compared. The results of the quadrilation of the data collected show a positive impact on the SX, highlight the effectiveness of the competitive, physical, and tactile game approach proposed in this research towards programming and CT skills development. Turkiye Klinikleri Journal of Medical Sciences 2021-03-12 Article PeerReviewed pdf en cc_by_4 http://umpir.ump.edu.my/id/eprint/32728/1/Analyzing%20students%E2%80%99%20experience%20in%20programming%20with%20computational%20thinking%20through%20competitive.pdf Habib, M. A. a and Raja-Yusof, R. -J. and Salim, S. S.a and Sani, A. A. a and Sofian, H. and Abu Bakar, A. (2021) Analyzing students’ experience in programming with computational thinking through competitive, physical, and tactile games: The quadrilateral method approach. Turkish Journal of Electrical Engineering and Computer Sciences, 25 (9). pp. 2280-2297. ISSN 1300-0632. (Published) https://doi.org/10.3906/elk-2010-73 https://doi.org/10.3906/elk-2010-73 |
spellingShingle | T Technology (General) TA Engineering (General). Civil engineering (General) Habib, M. A. a Raja-Yusof, R. -J. Salim, S. S.a Sani, A. A. a Sofian, H. Abu Bakar, A. Analyzing students’ experience in programming with computational thinking through competitive, physical, and tactile games: The quadrilateral method approach |
title | Analyzing students’ experience in programming with computational thinking through competitive, physical, and tactile games: The quadrilateral method approach |
title_full | Analyzing students’ experience in programming with computational thinking through competitive, physical, and tactile games: The quadrilateral method approach |
title_fullStr | Analyzing students’ experience in programming with computational thinking through competitive, physical, and tactile games: The quadrilateral method approach |
title_full_unstemmed | Analyzing students’ experience in programming with computational thinking through competitive, physical, and tactile games: The quadrilateral method approach |
title_short | Analyzing students’ experience in programming with computational thinking through competitive, physical, and tactile games: The quadrilateral method approach |
title_sort | analyzing students experience in programming with computational thinking through competitive physical and tactile games the quadrilateral method approach |
topic | T Technology (General) TA Engineering (General). Civil engineering (General) |
url | http://umpir.ump.edu.my/id/eprint/32728/1/Analyzing%20students%E2%80%99%20experience%20in%20programming%20with%20computational%20thinking%20through%20competitive.pdf |
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