Evaluating the use of web-based games on students' vocabulary retention

Today, the use of technology has made education more enjoyable. Vocabulary retention becomes a challenging task for both teachers and learners. They may learn the vocabulary but may not retain it. Yet, the use of web-based games may assist them in maintaining words known for short and longterm reten...

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Main Authors: Zuraina, Ali, Norsuhaily, Abu Bakar, Ahmad, Waqar, Jumadil, Saputra
Format: Article
Language:English
Published: Growing Science, Canada 2022
Subjects:
Online Access:http://umpir.ump.edu.my/id/eprint/33836/7/Evaluating%20the%20use%20of%20web-based%20games%20on%20students%27%20vocabulary%20retention.pdf
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author Zuraina, Ali
Norsuhaily, Abu Bakar
Ahmad, Waqar
Jumadil, Saputra
author_facet Zuraina, Ali
Norsuhaily, Abu Bakar
Ahmad, Waqar
Jumadil, Saputra
author_sort Zuraina, Ali
collection UMP
description Today, the use of technology has made education more enjoyable. Vocabulary retention becomes a challenging task for both teachers and learners. They may learn the vocabulary but may not retain it. Yet, the use of web-based games may assist them in maintaining words known for short and longterm retention. The current study was conducted to identify students' abilities in retaining words learned after they were assigned to play a web-based vocabulary learning game, namely OnVac. Both short and long-term retention were measured after they were required to play the game as a treatment. Also, the study investigated students' perceptions about the system operation of OnVac. The use of quantitative research design, particularly quasi-experimental research and survey showed gains in vocabulary retention among students for short and long-term retention. The study also found that OnVac can support vocabulary learning among students in their learning of the specialized vocabulary. In terms of the system operation, the participants reported that the tool could assist them in learning engineering and technology words as it was convenient to use. The study provided implications to the teaching pedagogy in that teachers need to be wise and analytical in developing the online game to assist learners in learning English specialized vocabulary.
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spelling UMPir338362022-04-25T01:53:49Z http://umpir.ump.edu.my/id/eprint/33836/ Evaluating the use of web-based games on students' vocabulary retention Zuraina, Ali Norsuhaily, Abu Bakar Ahmad, Waqar Jumadil, Saputra LB Theory and practice of education Today, the use of technology has made education more enjoyable. Vocabulary retention becomes a challenging task for both teachers and learners. They may learn the vocabulary but may not retain it. Yet, the use of web-based games may assist them in maintaining words known for short and longterm retention. The current study was conducted to identify students' abilities in retaining words learned after they were assigned to play a web-based vocabulary learning game, namely OnVac. Both short and long-term retention were measured after they were required to play the game as a treatment. Also, the study investigated students' perceptions about the system operation of OnVac. The use of quantitative research design, particularly quasi-experimental research and survey showed gains in vocabulary retention among students for short and long-term retention. The study also found that OnVac can support vocabulary learning among students in their learning of the specialized vocabulary. In terms of the system operation, the participants reported that the tool could assist them in learning engineering and technology words as it was convenient to use. The study provided implications to the teaching pedagogy in that teachers need to be wise and analytical in developing the online game to assist learners in learning English specialized vocabulary. Growing Science, Canada 2022 Article PeerReviewed pdf en cc_by_4 http://umpir.ump.edu.my/id/eprint/33836/7/Evaluating%20the%20use%20of%20web-based%20games%20on%20students%27%20vocabulary%20retention.pdf Zuraina, Ali and Norsuhaily, Abu Bakar and Ahmad, Waqar and Jumadil, Saputra (2022) Evaluating the use of web-based games on students' vocabulary retention. International Journal of Data and Network Science, 6 (3). pp. 711-720. ISSN 2561-8156 (Online). (Published) https://growingscience.com/ijds/Vol6/ijdnsVol6No3.html
spellingShingle LB Theory and practice of education
Zuraina, Ali
Norsuhaily, Abu Bakar
Ahmad, Waqar
Jumadil, Saputra
Evaluating the use of web-based games on students' vocabulary retention
title Evaluating the use of web-based games on students' vocabulary retention
title_full Evaluating the use of web-based games on students' vocabulary retention
title_fullStr Evaluating the use of web-based games on students' vocabulary retention
title_full_unstemmed Evaluating the use of web-based games on students' vocabulary retention
title_short Evaluating the use of web-based games on students' vocabulary retention
title_sort evaluating the use of web based games on students vocabulary retention
topic LB Theory and practice of education
url http://umpir.ump.edu.my/id/eprint/33836/7/Evaluating%20the%20use%20of%20web-based%20games%20on%20students%27%20vocabulary%20retention.pdf
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