Learner Engagement in Using Kahoot! within a University English Proficiency Course

Background/purpose – Game-based learning is becoming increasingly popular among educators in higher institutions. However, it can be a daunting task for educators to ascertain which of the currently available game-based learning platforms best suits their learners’ needs. This study explored the sui...

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Principais autores: Mohd Zulfadli, Mat Husin, Ruhil Amal, Azmuddin
Formato: Artigo
Idioma:English
Publicado em: ÜNİVERSİTEPARK Limited, Istanbul, Turkey 2022
Assuntos:
Acesso em linha:http://umpir.ump.edu.my/id/eprint/35354/1/Learner%20engagement%20in%20using%20Kahoot%20within%20an%20English%20Proficiency%20course.pdf
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author Mohd Zulfadli, Mat Husin
Ruhil Amal, Azmuddin
author_facet Mohd Zulfadli, Mat Husin
Ruhil Amal, Azmuddin
author_sort Mohd Zulfadli, Mat Husin
collection UMP
description Background/purpose – Game-based learning is becoming increasingly popular among educators in higher institutions. However, it can be a daunting task for educators to ascertain which of the currently available game-based learning platforms best suits their learners’ needs. This study explored the suitability of Kahoot! as one of the most commonly used game-based learning platforms in education. The aim of study was to determine whether Kahoot! can be used to engage learners and reinforce learning for academic purposes in higher education institutions.
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spelling UMPir353542022-10-05T02:38:56Z http://umpir.ump.edu.my/id/eprint/35354/ Learner Engagement in Using Kahoot! within a University English Proficiency Course Mohd Zulfadli, Mat Husin Ruhil Amal, Azmuddin LB Theory and practice of education PE English Background/purpose – Game-based learning is becoming increasingly popular among educators in higher institutions. However, it can be a daunting task for educators to ascertain which of the currently available game-based learning platforms best suits their learners’ needs. This study explored the suitability of Kahoot! as one of the most commonly used game-based learning platforms in education. The aim of study was to determine whether Kahoot! can be used to engage learners and reinforce learning for academic purposes in higher education institutions. ÜNİVERSİTEPARK Limited, Istanbul, Turkey 2022 Article PeerReviewed pdf en cc_by_4 http://umpir.ump.edu.my/id/eprint/35354/1/Learner%20engagement%20in%20using%20Kahoot%20within%20an%20English%20Proficiency%20course.pdf Mohd Zulfadli, Mat Husin and Ruhil Amal, Azmuddin (2022) Learner Engagement in Using Kahoot! within a University English Proficiency Course. Educational Process: International Journal, 11 (2). pp. 167-180. ISSN 2564 - 8020. (Published) https://edupij.com/index/arsiv/52/260/learner-engagement-in-using-kahoot-within-a-university-english-proficiency-course
spellingShingle LB Theory and practice of education
PE English
Mohd Zulfadli, Mat Husin
Ruhil Amal, Azmuddin
Learner Engagement in Using Kahoot! within a University English Proficiency Course
title Learner Engagement in Using Kahoot! within a University English Proficiency Course
title_full Learner Engagement in Using Kahoot! within a University English Proficiency Course
title_fullStr Learner Engagement in Using Kahoot! within a University English Proficiency Course
title_full_unstemmed Learner Engagement in Using Kahoot! within a University English Proficiency Course
title_short Learner Engagement in Using Kahoot! within a University English Proficiency Course
title_sort learner engagement in using kahoot within a university english proficiency course
topic LB Theory and practice of education
PE English
url http://umpir.ump.edu.my/id/eprint/35354/1/Learner%20engagement%20in%20using%20Kahoot%20within%20an%20English%20Proficiency%20course.pdf
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