Learner Engagement in Using Kahoot! within a University English Proficiency Course

Background/purpose – Game-based learning is becoming increasingly popular among educators in higher institutions. However, it can be a daunting task for educators to ascertain which of the currently available game-based learning platforms best suits their learners’ needs. This study explored the sui...

Descrizione completa

Dettagli Bibliografici
Autori principali: Mohd Zulfadli, Mat Husin, Ruhil Amal, Azmuddin
Natura: Articolo
Lingua:English
Pubblicazione: ÜNİVERSİTEPARK Limited, Istanbul, Turkey 2022
Soggetti:
Accesso online:http://umpir.ump.edu.my/id/eprint/35354/1/Learner%20engagement%20in%20using%20Kahoot%20within%20an%20English%20Proficiency%20course.pdf

Documenti analoghi