Learner Engagement in Using Kahoot! within a University English Proficiency Course
Background/purpose – Game-based learning is becoming increasingly popular among educators in higher institutions. However, it can be a daunting task for educators to ascertain which of the currently available game-based learning platforms best suits their learners’ needs. This study explored the sui...
Autori principali: | Mohd Zulfadli, Mat Husin, Ruhil Amal, Azmuddin |
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Natura: | Articolo |
Lingua: | English |
Pubblicazione: |
ÜNİVERSİTEPARK Limited, Istanbul, Turkey
2022
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Soggetti: | |
Accesso online: | http://umpir.ump.edu.my/id/eprint/35354/1/Learner%20engagement%20in%20using%20Kahoot%20within%20an%20English%20Proficiency%20course.pdf |
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