Badminton smashing recognition through video performance by using deep learning

Nowadays, badminton become the hot trends sport in Malaysia due to the influence of Lee Zii Jia which is the Malaysian badminton player and he has been participate the men’s single badminton in Tokyo 2020 Olympic Game at the Musashino Forest Sports Plaza in Tokyo. Due to this reason, sport analysis...

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Main Authors: Yip, Zi Ying, Mohd Khairuddin, Ismail, Mohd Isa, Wan Hasbullah, Abdul Majeed, Anwar P. P., Abdullah, Muhammad Amirul, Mohd Razman, Mohd Azraai
Format: Article
Language:English
Published: Penerbit UMP 2022
Subjects:
Online Access:http://umpir.ump.edu.my/id/eprint/37242/1/Badminton%20smashing%20recognition%20through%20video%20performance.pdf
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author Yip, Zi Ying
Mohd Khairuddin, Ismail
Mohd Isa, Wan Hasbullah
Abdul Majeed, Anwar P. P.
Abdullah, Muhammad Amirul
Mohd Razman, Mohd Azraai
author_facet Yip, Zi Ying
Mohd Khairuddin, Ismail
Mohd Isa, Wan Hasbullah
Abdul Majeed, Anwar P. P.
Abdullah, Muhammad Amirul
Mohd Razman, Mohd Azraai
author_sort Yip, Zi Ying
collection UMP
description Nowadays, badminton become the hot trends sport in Malaysia due to the influence of Lee Zii Jia which is the Malaysian badminton player and he has been participate the men’s single badminton in Tokyo 2020 Olympic Game at the Musashino Forest Sports Plaza in Tokyo. Due to this reason, sport analysis become one major contribution in analysing and improving the performance of athlete. Hence, this project constructs a badminton smashing recognition through video performance by using the deep learning. The main purpose of this project is to evaluate the performance of the models in classifying the types of smashing in badminton. The models will be trained using Deep Learning models of ResNet-18, GoogleNet and VGG-16 and the best precision of badminton smashing accuracy were compared. In this project, we found that ResNet-18 has the best performance of accuracy of 97.51% and 98.86% on both training and testing datasets respectively by using the software Jupyter. On other hand, GoogleNet has the highest accuracy of 83.04% and 97.20% on both training and testing datasets respectively by using hardware Jetson Nano.
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spelling UMPir372422023-03-09T03:18:37Z http://umpir.ump.edu.my/id/eprint/37242/ Badminton smashing recognition through video performance by using deep learning Yip, Zi Ying Mohd Khairuddin, Ismail Mohd Isa, Wan Hasbullah Abdul Majeed, Anwar P. P. Abdullah, Muhammad Amirul Mohd Razman, Mohd Azraai GV Recreation Leisure TK Electrical engineering. Electronics Nuclear engineering TS Manufactures Nowadays, badminton become the hot trends sport in Malaysia due to the influence of Lee Zii Jia which is the Malaysian badminton player and he has been participate the men’s single badminton in Tokyo 2020 Olympic Game at the Musashino Forest Sports Plaza in Tokyo. Due to this reason, sport analysis become one major contribution in analysing and improving the performance of athlete. Hence, this project constructs a badminton smashing recognition through video performance by using the deep learning. The main purpose of this project is to evaluate the performance of the models in classifying the types of smashing in badminton. The models will be trained using Deep Learning models of ResNet-18, GoogleNet and VGG-16 and the best precision of badminton smashing accuracy were compared. In this project, we found that ResNet-18 has the best performance of accuracy of 97.51% and 98.86% on both training and testing datasets respectively by using the software Jupyter. On other hand, GoogleNet has the highest accuracy of 83.04% and 97.20% on both training and testing datasets respectively by using hardware Jetson Nano. Penerbit UMP 2022-06 Article PeerReviewed pdf en cc_by_nc_4 http://umpir.ump.edu.my/id/eprint/37242/1/Badminton%20smashing%20recognition%20through%20video%20performance.pdf Yip, Zi Ying and Mohd Khairuddin, Ismail and Mohd Isa, Wan Hasbullah and Abdul Majeed, Anwar P. P. and Abdullah, Muhammad Amirul and Mohd Razman, Mohd Azraai (2022) Badminton smashing recognition through video performance by using deep learning. Mekatronika - Journal of Intelligent Manufacturing & Mechatronics, 4 (1). pp. 70-79. ISSN 2637-0883. (Published) https://doi.org/10.15282/mekatronika.v4i1.8607 https://doi.org/10.15282/mekatronika.v4i1.8607
spellingShingle GV Recreation Leisure
TK Electrical engineering. Electronics Nuclear engineering
TS Manufactures
Yip, Zi Ying
Mohd Khairuddin, Ismail
Mohd Isa, Wan Hasbullah
Abdul Majeed, Anwar P. P.
Abdullah, Muhammad Amirul
Mohd Razman, Mohd Azraai
Badminton smashing recognition through video performance by using deep learning
title Badminton smashing recognition through video performance by using deep learning
title_full Badminton smashing recognition through video performance by using deep learning
title_fullStr Badminton smashing recognition through video performance by using deep learning
title_full_unstemmed Badminton smashing recognition through video performance by using deep learning
title_short Badminton smashing recognition through video performance by using deep learning
title_sort badminton smashing recognition through video performance by using deep learning
topic GV Recreation Leisure
TK Electrical engineering. Electronics Nuclear engineering
TS Manufactures
url http://umpir.ump.edu.my/id/eprint/37242/1/Badminton%20smashing%20recognition%20through%20video%20performance.pdf
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