Integrated Malaysian culture biofeedback game using pulse sensor (IMCBG)

Nowadays the biofeedback game is used by the practitioners, the clinician, and the patients who suffer under stress disease to control the player's heartbeats.There are several biofeedback game invented in United States and Russia. However,the Malaysian customized biofeedback game is not found...

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Bibliographic Details
Main Author: Wong, Ying Tze
Format: Undergraduates Project Papers
Language:English
Published: 2011
Subjects:
Online Access:http://umpir.ump.edu.my/id/eprint/4853/1/WONG_YING_TZE.PDF
Description
Summary:Nowadays the biofeedback game is used by the practitioners, the clinician, and the patients who suffer under stress disease to control the player's heartbeats.There are several biofeedback game invented in United States and Russia. However,the Malaysian customized biofeedback game is not found in Malaysia.Therefore, this biofeedback game introduces the Malaysian culture,Wau and it can load the Malaysian player's information faster by using MyKad card reader.The purpose of this study is to develop a prototype of Integrated Malaysian Culture Biofeedback Game Using Pulse Sensor (IMCBG).IMCBG is a smart card-aware application as it can load the Malaysian player's information from MyKad automatically and saves the time to key in the data from keyboard. IMCBG is a biofeedback game that helps to control the player's heartbeats through the pulse sensor.The administrator can analyze the player's data and generate the report from the data online.The prototype is developed using spiral model as the prototype can be improved at the next spiral.The prototype will be able to introduce the Wau to the player,read the Malaysian player's information from MyKad,get the player's heartbeat data from pulse sensor, keep the data in centralized database and generate the report.It will help the user to access the data and report easily through online.