New Meanings of Computer-Based Entertainment and Communication among Students in Poland During the COVID-19 Pandemic
This article is an attempt at investigating new meanings and significance of computer-based entertainment during the COVID-19 pandemic. The authors explore how and to what extent students in Poland have been using electronics for entertainment during the global crisis, what emotions appeared and whe...
Main Authors: | , , |
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Format: | Article |
Language: | English |
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Sciendo
2022-12-01
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Series: | Quaestiones Geographicae |
Subjects: | |
Online Access: | https://doi.org/10.2478/quageo-2022-0034 |
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author | Mokras-Grabowska Justyna Mroczek-Żulicka Aleksandra Olasik Marta |
author_facet | Mokras-Grabowska Justyna Mroczek-Żulicka Aleksandra Olasik Marta |
author_sort | Mokras-Grabowska Justyna |
collection | DOAJ |
description | This article is an attempt at investigating new meanings and significance of computer-based entertainment during the COVID-19 pandemic. The authors explore how and to what extent students in Poland have been using electronics for entertainment during the global crisis, what emotions appeared and whether they were able and willing to engage in an auto-reflexive process. The article presents the results of the questionnaire interview designed for the purposes of this particular study. The authors chose to reveal the multi-facetedness of the theme in question, i.e. focus on the possibilities and the future that computer-based etertainment offers, leading to transformations both externally and internally. |
first_indexed | 2024-04-10T21:31:12Z |
format | Article |
id | doaj.art-0000c3a84659446095b98f7d02bb82ec |
institution | Directory Open Access Journal |
issn | 2081-6383 |
language | English |
last_indexed | 2024-04-10T21:31:12Z |
publishDate | 2022-12-01 |
publisher | Sciendo |
record_format | Article |
series | Quaestiones Geographicae |
spelling | doaj.art-0000c3a84659446095b98f7d02bb82ec2023-01-19T13:20:32ZengSciendoQuaestiones Geographicae2081-63832022-12-0141451710.2478/quageo-2022-0034New Meanings of Computer-Based Entertainment and Communication among Students in Poland During the COVID-19 PandemicMokras-Grabowska Justyna0Mroczek-Żulicka Aleksandra1Olasik Marta2Faculty of Geographical Sciences, University of Lodz, PolandFaculty of Geographical Sciences, University of Lodz, PolandFaculty of Management, University of Lodz, PolandThis article is an attempt at investigating new meanings and significance of computer-based entertainment during the COVID-19 pandemic. The authors explore how and to what extent students in Poland have been using electronics for entertainment during the global crisis, what emotions appeared and whether they were able and willing to engage in an auto-reflexive process. The article presents the results of the questionnaire interview designed for the purposes of this particular study. The authors chose to reveal the multi-facetedness of the theme in question, i.e. focus on the possibilities and the future that computer-based etertainment offers, leading to transformations both externally and internally.https://doi.org/10.2478/quageo-2022-0034computer-based entertainment and communicationrecreationleisuree-leisurestudents in polandcovid-19 pandemic |
spellingShingle | Mokras-Grabowska Justyna Mroczek-Żulicka Aleksandra Olasik Marta New Meanings of Computer-Based Entertainment and Communication among Students in Poland During the COVID-19 Pandemic Quaestiones Geographicae computer-based entertainment and communication recreation leisure e-leisure students in poland covid-19 pandemic |
title | New Meanings of Computer-Based Entertainment and Communication among Students in Poland During the COVID-19 Pandemic |
title_full | New Meanings of Computer-Based Entertainment and Communication among Students in Poland During the COVID-19 Pandemic |
title_fullStr | New Meanings of Computer-Based Entertainment and Communication among Students in Poland During the COVID-19 Pandemic |
title_full_unstemmed | New Meanings of Computer-Based Entertainment and Communication among Students in Poland During the COVID-19 Pandemic |
title_short | New Meanings of Computer-Based Entertainment and Communication among Students in Poland During the COVID-19 Pandemic |
title_sort | new meanings of computer based entertainment and communication among students in poland during the covid 19 pandemic |
topic | computer-based entertainment and communication recreation leisure e-leisure students in poland covid-19 pandemic |
url | https://doi.org/10.2478/quageo-2022-0034 |
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