New Meanings of Computer-Based Entertainment and Communication among Students in Poland During the COVID-19 Pandemic

This article is an attempt at investigating new meanings and significance of computer-based entertainment during the COVID-19 pandemic. The authors explore how and to what extent students in Poland have been using electronics for entertainment during the global crisis, what emotions appeared and whe...

Full description

Bibliographic Details
Main Authors: Mokras-Grabowska Justyna, Mroczek-Żulicka Aleksandra, Olasik Marta
Format: Article
Language:English
Published: Sciendo 2022-12-01
Series:Quaestiones Geographicae
Subjects:
Online Access:https://doi.org/10.2478/quageo-2022-0034
_version_ 1828058661238341632
author Mokras-Grabowska Justyna
Mroczek-Żulicka Aleksandra
Olasik Marta
author_facet Mokras-Grabowska Justyna
Mroczek-Żulicka Aleksandra
Olasik Marta
author_sort Mokras-Grabowska Justyna
collection DOAJ
description This article is an attempt at investigating new meanings and significance of computer-based entertainment during the COVID-19 pandemic. The authors explore how and to what extent students in Poland have been using electronics for entertainment during the global crisis, what emotions appeared and whether they were able and willing to engage in an auto-reflexive process. The article presents the results of the questionnaire interview designed for the purposes of this particular study. The authors chose to reveal the multi-facetedness of the theme in question, i.e. focus on the possibilities and the future that computer-based etertainment offers, leading to transformations both externally and internally.
first_indexed 2024-04-10T21:31:12Z
format Article
id doaj.art-0000c3a84659446095b98f7d02bb82ec
institution Directory Open Access Journal
issn 2081-6383
language English
last_indexed 2024-04-10T21:31:12Z
publishDate 2022-12-01
publisher Sciendo
record_format Article
series Quaestiones Geographicae
spelling doaj.art-0000c3a84659446095b98f7d02bb82ec2023-01-19T13:20:32ZengSciendoQuaestiones Geographicae2081-63832022-12-0141451710.2478/quageo-2022-0034New Meanings of Computer-Based Entertainment and Communication among Students in Poland During the COVID-19 PandemicMokras-Grabowska Justyna0Mroczek-Żulicka Aleksandra1Olasik Marta2Faculty of Geographical Sciences, University of Lodz, PolandFaculty of Geographical Sciences, University of Lodz, PolandFaculty of Management, University of Lodz, PolandThis article is an attempt at investigating new meanings and significance of computer-based entertainment during the COVID-19 pandemic. The authors explore how and to what extent students in Poland have been using electronics for entertainment during the global crisis, what emotions appeared and whether they were able and willing to engage in an auto-reflexive process. The article presents the results of the questionnaire interview designed for the purposes of this particular study. The authors chose to reveal the multi-facetedness of the theme in question, i.e. focus on the possibilities and the future that computer-based etertainment offers, leading to transformations both externally and internally.https://doi.org/10.2478/quageo-2022-0034computer-based entertainment and communicationrecreationleisuree-leisurestudents in polandcovid-19 pandemic
spellingShingle Mokras-Grabowska Justyna
Mroczek-Żulicka Aleksandra
Olasik Marta
New Meanings of Computer-Based Entertainment and Communication among Students in Poland During the COVID-19 Pandemic
Quaestiones Geographicae
computer-based entertainment and communication
recreation
leisure
e-leisure
students in poland
covid-19 pandemic
title New Meanings of Computer-Based Entertainment and Communication among Students in Poland During the COVID-19 Pandemic
title_full New Meanings of Computer-Based Entertainment and Communication among Students in Poland During the COVID-19 Pandemic
title_fullStr New Meanings of Computer-Based Entertainment and Communication among Students in Poland During the COVID-19 Pandemic
title_full_unstemmed New Meanings of Computer-Based Entertainment and Communication among Students in Poland During the COVID-19 Pandemic
title_short New Meanings of Computer-Based Entertainment and Communication among Students in Poland During the COVID-19 Pandemic
title_sort new meanings of computer based entertainment and communication among students in poland during the covid 19 pandemic
topic computer-based entertainment and communication
recreation
leisure
e-leisure
students in poland
covid-19 pandemic
url https://doi.org/10.2478/quageo-2022-0034
work_keys_str_mv AT mokrasgrabowskajustyna newmeaningsofcomputerbasedentertainmentandcommunicationamongstudentsinpolandduringthecovid19pandemic
AT mroczekzulickaaleksandra newmeaningsofcomputerbasedentertainmentandcommunicationamongstudentsinpolandduringthecovid19pandemic
AT olasikmarta newmeaningsofcomputerbasedentertainmentandcommunicationamongstudentsinpolandduringthecovid19pandemic