Interoperability between Real and Virtual Environments Connected by a GAN for the Path-Planning Problem

Path planning is a fundamental issue in robotic systems because it requires coordination between the environment and an agent. The path-planning generator is composed of two modules: perception and planning. The first module scans the environment to determine the location, detect obstacles, estimate...

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Main Authors: Javier Maldonado-Romo, Mario Aldape-Pérez
Format: Article
Language:English
Published: MDPI AG 2021-11-01
Series:Applied Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3417/11/21/10445
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author Javier Maldonado-Romo
Mario Aldape-Pérez
author_facet Javier Maldonado-Romo
Mario Aldape-Pérez
author_sort Javier Maldonado-Romo
collection DOAJ
description Path planning is a fundamental issue in robotic systems because it requires coordination between the environment and an agent. The path-planning generator is composed of two modules: perception and planning. The first module scans the environment to determine the location, detect obstacles, estimate objects in motion, and build the planner module’s restrictions. On the other hand, the second module controls the flight of the system. This process is computationally expensive and requires adequate performance to avoid accidents. For this reason, we propose a novel solution to improve conventional robotic systems’ functions, such as systems having a small-capacity battery, a restricted size, and a limited number of sensors, using fewer elements. A navigation dataset was generated through a virtual simulator and a generative adversarial network to connect the virtual and real environments under an end-to-end approach. Furthermore, three path generators were analyzed using deep-learning solutions: a deep convolutional neural network, hierarchical clustering, and an auto-encoder. Since the path generators share a characteristic vector, transfer learning approaches complex problems by using solutions with fewer features, minimizing the costs and optimizing the resources of conventional system architectures, thus improving the limitations with respect to the implementation in embedded devices. Finally, a visualizer applying augmented reality was used to display the path generated by the proposed system.
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spelling doaj.art-00c9ea5077d446e6831e2084e93244462023-12-03T13:24:02ZengMDPI AGApplied Sciences2076-34172021-11-0111211044510.3390/app112110445Interoperability between Real and Virtual Environments Connected by a GAN for the Path-Planning ProblemJavier Maldonado-Romo0Mario Aldape-Pérez1Postgraduate Department, Instituto Politécnico Nacional, CIDETEC, Mexico City 07700, MexicoPostgraduate Department, Instituto Politécnico Nacional, CIDETEC, Mexico City 07700, MexicoPath planning is a fundamental issue in robotic systems because it requires coordination between the environment and an agent. The path-planning generator is composed of two modules: perception and planning. The first module scans the environment to determine the location, detect obstacles, estimate objects in motion, and build the planner module’s restrictions. On the other hand, the second module controls the flight of the system. This process is computationally expensive and requires adequate performance to avoid accidents. For this reason, we propose a novel solution to improve conventional robotic systems’ functions, such as systems having a small-capacity battery, a restricted size, and a limited number of sensors, using fewer elements. A navigation dataset was generated through a virtual simulator and a generative adversarial network to connect the virtual and real environments under an end-to-end approach. Furthermore, three path generators were analyzed using deep-learning solutions: a deep convolutional neural network, hierarchical clustering, and an auto-encoder. Since the path generators share a characteristic vector, transfer learning approaches complex problems by using solutions with fewer features, minimizing the costs and optimizing the resources of conventional system architectures, thus improving the limitations with respect to the implementation in embedded devices. Finally, a visualizer applying augmented reality was used to display the path generated by the proposed system.https://www.mdpi.com/2076-3417/11/21/10445path planningmachine learningindoor navigation
spellingShingle Javier Maldonado-Romo
Mario Aldape-Pérez
Interoperability between Real and Virtual Environments Connected by a GAN for the Path-Planning Problem
Applied Sciences
path planning
machine learning
indoor navigation
title Interoperability between Real and Virtual Environments Connected by a GAN for the Path-Planning Problem
title_full Interoperability between Real and Virtual Environments Connected by a GAN for the Path-Planning Problem
title_fullStr Interoperability between Real and Virtual Environments Connected by a GAN for the Path-Planning Problem
title_full_unstemmed Interoperability between Real and Virtual Environments Connected by a GAN for the Path-Planning Problem
title_short Interoperability between Real and Virtual Environments Connected by a GAN for the Path-Planning Problem
title_sort interoperability between real and virtual environments connected by a gan for the path planning problem
topic path planning
machine learning
indoor navigation
url https://www.mdpi.com/2076-3417/11/21/10445
work_keys_str_mv AT javiermaldonadoromo interoperabilitybetweenrealandvirtualenvironmentsconnectedbyaganforthepathplanningproblem
AT marioaldapeperez interoperabilitybetweenrealandvirtualenvironmentsconnectedbyaganforthepathplanningproblem