Virtual and Augmented Experience in Virtual Learning Tours
The aim of this work is to highlight the possibilities of using VR applications in the informal learning process. This is attempted through the development of virtual reality cultural applications for historical monuments. For this purpose, the theoretical framework of virtual and augmented reality...
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MDPI AG
2023-05-01
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Series: | Information |
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Online Access: | https://www.mdpi.com/2078-2489/14/5/294 |
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author | Fotios Bosmos Alexandros T. Tzallas Markos G. Tsipouras Evripidis Glavas Nikolaos Giannakeas |
author_facet | Fotios Bosmos Alexandros T. Tzallas Markos G. Tsipouras Evripidis Glavas Nikolaos Giannakeas |
author_sort | Fotios Bosmos |
collection | DOAJ |
description | The aim of this work is to highlight the possibilities of using VR applications in the informal learning process. This is attempted through the development of virtual reality cultural applications for historical monuments. For this purpose, the theoretical framework of virtual and augmented reality techniques is presented, developing as a showcase of the virtual environment of the historical bridge of Arta, in Greece. The bridge model is created through 3D software, which is then imported into virtual world environment by employing the Unity engine. The main objective of the research is the technical and empirical evaluation of the VR application by specialists, in comparison with the real environment of the monument. Accordingly, the use of the application in the learning process is evaluated by high school students. Using the conclusions of the evaluation, the environment will be enriched with multimedia elements and the application will be evaluated by secondary school students as a learning experience and process, using electroencephalography (EEG). The recording and analysis of research results can be generalized and lead to safe conclusions for the use of similar applications in the field of culture and learning. |
first_indexed | 2024-03-11T03:38:07Z |
format | Article |
id | doaj.art-019959ad5b7a4adb9abf0dc78a714e33 |
institution | Directory Open Access Journal |
issn | 2078-2489 |
language | English |
last_indexed | 2024-03-11T03:38:07Z |
publishDate | 2023-05-01 |
publisher | MDPI AG |
record_format | Article |
series | Information |
spelling | doaj.art-019959ad5b7a4adb9abf0dc78a714e332023-11-18T01:48:14ZengMDPI AGInformation2078-24892023-05-0114529410.3390/info14050294Virtual and Augmented Experience in Virtual Learning ToursFotios Bosmos0Alexandros T. Tzallas1Markos G. Tsipouras2Evripidis Glavas3Nikolaos Giannakeas4Department of Informatics and Telecommunications, University of Ioannina, GR47150 Arta, GreeceDepartment of Informatics and Telecommunications, University of Ioannina, GR47150 Arta, GreeceDepartment of Electrical and Computer Engineering, University of Western Macedonia, GR50100 Kozani, GreeceDepartment of Informatics and Telecommunications, University of Ioannina, GR47150 Arta, GreeceDepartment of Informatics and Telecommunications, University of Ioannina, GR47150 Arta, GreeceThe aim of this work is to highlight the possibilities of using VR applications in the informal learning process. This is attempted through the development of virtual reality cultural applications for historical monuments. For this purpose, the theoretical framework of virtual and augmented reality techniques is presented, developing as a showcase of the virtual environment of the historical bridge of Arta, in Greece. The bridge model is created through 3D software, which is then imported into virtual world environment by employing the Unity engine. The main objective of the research is the technical and empirical evaluation of the VR application by specialists, in comparison with the real environment of the monument. Accordingly, the use of the application in the learning process is evaluated by high school students. Using the conclusions of the evaluation, the environment will be enriched with multimedia elements and the application will be evaluated by secondary school students as a learning experience and process, using electroencephalography (EEG). The recording and analysis of research results can be generalized and lead to safe conclusions for the use of similar applications in the field of culture and learning.https://www.mdpi.com/2078-2489/14/5/294cultural technologydigital destinationvirtual learning tours |
spellingShingle | Fotios Bosmos Alexandros T. Tzallas Markos G. Tsipouras Evripidis Glavas Nikolaos Giannakeas Virtual and Augmented Experience in Virtual Learning Tours Information cultural technology digital destination virtual learning tours |
title | Virtual and Augmented Experience in Virtual Learning Tours |
title_full | Virtual and Augmented Experience in Virtual Learning Tours |
title_fullStr | Virtual and Augmented Experience in Virtual Learning Tours |
title_full_unstemmed | Virtual and Augmented Experience in Virtual Learning Tours |
title_short | Virtual and Augmented Experience in Virtual Learning Tours |
title_sort | virtual and augmented experience in virtual learning tours |
topic | cultural technology digital destination virtual learning tours |
url | https://www.mdpi.com/2078-2489/14/5/294 |
work_keys_str_mv | AT fotiosbosmos virtualandaugmentedexperienceinvirtuallearningtours AT alexandrosttzallas virtualandaugmentedexperienceinvirtuallearningtours AT markosgtsipouras virtualandaugmentedexperienceinvirtuallearningtours AT evripidisglavas virtualandaugmentedexperienceinvirtuallearningtours AT nikolaosgiannakeas virtualandaugmentedexperienceinvirtuallearningtours |