An immersive game of simulated visually impaired
INTRODUCTION: "Inverse light" is the experience of visually impaired people an immersive gaming experience, reducing the blind of the difficulties in life and study, etc., to bring players to experience the real life scene, the hearing, sight, touch, fully integrated into the game, let th...
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Format: | Article |
Language: | English |
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European Alliance for Innovation (EAI)
2021-07-01
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Series: | EAI Endorsed Transactions on e-Learning |
Subjects: | |
Online Access: | https://publications.eai.eu/index.php/el/article/view/1729 |
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author | Juan Lei Xi Huang Tao Chang Qijun Wu Yingying Long Xianwei Jiang |
author_facet | Juan Lei Xi Huang Tao Chang Qijun Wu Yingying Long Xianwei Jiang |
author_sort | Juan Lei |
collection | DOAJ |
description |
INTRODUCTION: "Inverse light" is the experience of visually impaired people an immersive gaming experience, reducing the blind of the difficulties in life and study, etc., to bring players to experience the real life scene, the hearing, sight, touch, fully integrated into the game, let the players from the Angle of view of the blind, rational view of the nowadays social existence of accessibility issues, It also analyses several important issues, such as fun, playability, education in games, etc. This paper will elaborate the connotation of educational games and gamified learning, the source of creativity, and the design and implementation of games.
OBJECTIVES: In order to raise the public's attention to the visually impaired people and strengthen quality education, mobile games are combined with the inconveniences that the visually impaired people encounter in life to arouse the players' thinking and call on people to be more patient and helpful to the visually impaired.
METHODS: This game is mainly based on the black screen effect. In the case of limited vision, the direction is judged by clicking, holding down, sliding and other keys as well as the background sound effect, so as to bypass the obstacles. Finally, through the level, the background and animation in the game are designed with Photoshop, and the modeling is completed with 3DMAX. Microsoft Visual Studio was used to write C# scripts, and Unity was used for scene construction and overall coordination.
RESULTS: The experiment proves that the game can analyse the current situation of quality education very well and combine quality education with games. The system framework of the game has clear logic, moderate operation difficulty, and appropriate sounds are used to simulate visually impaired people, which increases the immersive sense of the game. At the same time, the problem of boring game and easy loss of players is solved, and the win-win effect of education and playability of the game is realized.
CONCLUSION: " Inverse light " game from the design ideas, game development framework, difficulty and other aspects of the analysis, has a very good reflection, and the game interface design is exquisite, has a certain level of art, can meetthe experience of visually impaired people's feelings of the original intention of game development.
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first_indexed | 2024-04-13T15:40:27Z |
format | Article |
id | doaj.art-02237c9ddfbf44cd8bbd3b7ac2a327ee |
institution | Directory Open Access Journal |
issn | 2032-9253 |
language | English |
last_indexed | 2024-04-13T15:40:27Z |
publishDate | 2021-07-01 |
publisher | European Alliance for Innovation (EAI) |
record_format | Article |
series | EAI Endorsed Transactions on e-Learning |
spelling | doaj.art-02237c9ddfbf44cd8bbd3b7ac2a327ee2022-12-22T02:41:09ZengEuropean Alliance for Innovation (EAI)EAI Endorsed Transactions on e-Learning2032-92532021-07-0172210.4108/eai.1-7-2021.170254An immersive game of simulated visually impairedJuan Lei0Xi Huang1Tao Chang2Qijun Wu3Yingying Long4Xianwei Jiang5Nanjing Normal University Nanjing Normal University Nanjing Normal University Nanjing Normal University Nanjing Normal University Nanjing Normal University INTRODUCTION: "Inverse light" is the experience of visually impaired people an immersive gaming experience, reducing the blind of the difficulties in life and study, etc., to bring players to experience the real life scene, the hearing, sight, touch, fully integrated into the game, let the players from the Angle of view of the blind, rational view of the nowadays social existence of accessibility issues, It also analyses several important issues, such as fun, playability, education in games, etc. This paper will elaborate the connotation of educational games and gamified learning, the source of creativity, and the design and implementation of games. OBJECTIVES: In order to raise the public's attention to the visually impaired people and strengthen quality education, mobile games are combined with the inconveniences that the visually impaired people encounter in life to arouse the players' thinking and call on people to be more patient and helpful to the visually impaired. METHODS: This game is mainly based on the black screen effect. In the case of limited vision, the direction is judged by clicking, holding down, sliding and other keys as well as the background sound effect, so as to bypass the obstacles. Finally, through the level, the background and animation in the game are designed with Photoshop, and the modeling is completed with 3DMAX. Microsoft Visual Studio was used to write C# scripts, and Unity was used for scene construction and overall coordination. RESULTS: The experiment proves that the game can analyse the current situation of quality education very well and combine quality education with games. The system framework of the game has clear logic, moderate operation difficulty, and appropriate sounds are used to simulate visually impaired people, which increases the immersive sense of the game. At the same time, the problem of boring game and easy loss of players is solved, and the win-win effect of education and playability of the game is realized. CONCLUSION: " Inverse light " game from the design ideas, game development framework, difficulty and other aspects of the analysis, has a very good reflection, and the game interface design is exquisite, has a certain level of art, can meetthe experience of visually impaired people's feelings of the original intention of game development. https://publications.eai.eu/index.php/el/article/view/1729Educational gamesVisually impairedImmersionInteractiveUnity 3D |
spellingShingle | Juan Lei Xi Huang Tao Chang Qijun Wu Yingying Long Xianwei Jiang An immersive game of simulated visually impaired EAI Endorsed Transactions on e-Learning Educational games Visually impaired Immersion Interactive Unity 3D |
title | An immersive game of simulated visually impaired |
title_full | An immersive game of simulated visually impaired |
title_fullStr | An immersive game of simulated visually impaired |
title_full_unstemmed | An immersive game of simulated visually impaired |
title_short | An immersive game of simulated visually impaired |
title_sort | immersive game of simulated visually impaired |
topic | Educational games Visually impaired Immersion Interactive Unity 3D |
url | https://publications.eai.eu/index.php/el/article/view/1729 |
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