Étude des effets affectifs et sémiotiques du langage ludique à partir des ludèmes, des mécaniques de jeu et des mécanismes de jouabilité

Following the work on meaningful mechanics, we propose, in this article, to account for the experiential dimension of game mechanics. We develop a research method from the affective and semiotic effects produced by the interaction between the game and the players. The playful experience is considere...

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Main Author: Homo Ludens
Format: Article
Language:fra
Published: Laboratoire Experice 2022-03-01
Series:Sciences du Jeu
Subjects:
Online Access:http://journals.openedition.org/sdj/4044
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author Homo Ludens
author_facet Homo Ludens
author_sort Homo Ludens
collection DOAJ
description Following the work on meaningful mechanics, we propose, in this article, to account for the experiential dimension of game mechanics. We develop a research method from the affective and semiotic effects produced by the interaction between the game and the players. The playful experience is considered an act of dialogical language and immanent to a context of transmission and reception between the designers and the players. With this communicational and pragmatist approach, we conceived the game as a semiotic process where the mechanics act as grammar (syntactic level) to produce meaning (semantic level) specific to a situation (pragmatic level). By dividing the study of the playful experience into three levels of language, it becomes possible to report the actions and feedback of the game system and the emotional and semiotic effects in a context each time renewed by the players.
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spelling doaj.art-028045528688453eb1c4e731443574862022-12-22T00:26:56ZfraLaboratoire ExpericeSciences du Jeu2269-26572022-03-011710.4000/sdj.4044Étude des effets affectifs et sémiotiques du langage ludique à partir des ludèmes, des mécaniques de jeu et des mécanismes de jouabilitéHomo LudensFollowing the work on meaningful mechanics, we propose, in this article, to account for the experiential dimension of game mechanics. We develop a research method from the affective and semiotic effects produced by the interaction between the game and the players. The playful experience is considered an act of dialogical language and immanent to a context of transmission and reception between the designers and the players. With this communicational and pragmatist approach, we conceived the game as a semiotic process where the mechanics act as grammar (syntactic level) to produce meaning (semantic level) specific to a situation (pragmatic level). By dividing the study of the playful experience into three levels of language, it becomes possible to report the actions and feedback of the game system and the emotional and semiotic effects in a context each time renewed by the players.http://journals.openedition.org/sdj/4044mechanicsgame mechanicsgameplay mechanismcommunicationlanguagepragmatism
spellingShingle Homo Ludens
Étude des effets affectifs et sémiotiques du langage ludique à partir des ludèmes, des mécaniques de jeu et des mécanismes de jouabilité
Sciences du Jeu
mechanics
game mechanics
gameplay mechanism
communication
language
pragmatism
title Étude des effets affectifs et sémiotiques du langage ludique à partir des ludèmes, des mécaniques de jeu et des mécanismes de jouabilité
title_full Étude des effets affectifs et sémiotiques du langage ludique à partir des ludèmes, des mécaniques de jeu et des mécanismes de jouabilité
title_fullStr Étude des effets affectifs et sémiotiques du langage ludique à partir des ludèmes, des mécaniques de jeu et des mécanismes de jouabilité
title_full_unstemmed Étude des effets affectifs et sémiotiques du langage ludique à partir des ludèmes, des mécaniques de jeu et des mécanismes de jouabilité
title_short Étude des effets affectifs et sémiotiques du langage ludique à partir des ludèmes, des mécaniques de jeu et des mécanismes de jouabilité
title_sort etude des effets affectifs et semiotiques du langage ludique a partir des ludemes des mecaniques de jeu et des mecanismes de jouabilite
topic mechanics
game mechanics
gameplay mechanism
communication
language
pragmatism
url http://journals.openedition.org/sdj/4044
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