Design, Development, and Evaluation of a Virtual Reality Serious Game for School Fire Preparedness Training
Immersive virtual reality (VR) is a technology that can be effective for procedural skills training through game-based simulations such as serious games. The current study describes the instructional design, development, and evaluation of the FSCHOOL fire preparedness serious game in a cave automati...
Main Authors: | , , , , , , |
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Format: | Article |
Language: | English |
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MDPI AG
2022-04-01
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Series: | Education Sciences |
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Online Access: | https://www.mdpi.com/2227-7102/12/4/281 |
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author | Stylianos Mystakidis Jeries Besharat George Papantzikos Athanasios Christopoulos Chrysostomos Stylios Spiros Agorgianitis Dimitrios Tselentis |
author_facet | Stylianos Mystakidis Jeries Besharat George Papantzikos Athanasios Christopoulos Chrysostomos Stylios Spiros Agorgianitis Dimitrios Tselentis |
author_sort | Stylianos Mystakidis |
collection | DOAJ |
description | Immersive virtual reality (VR) is a technology that can be effective for procedural skills training through game-based simulations such as serious games. The current study describes the instructional design, development, and evaluation of the FSCHOOL fire preparedness serious game in a cave automatic virtual environment (CAVE-VR) for elementary school teachers. The main game mechanics include a storytelling scenario, enhanced realism, freedom of movement, levels, and points corresponding to the learning mechanics of instruction, action, simulation, discovery, repetition, and imitation. The game was developed in Unity 3D with the help of the Fire Dynamics Simulator and a script to emulate and visualize fire propagation. The game featured three levels to respond to school fire safety regulations and was evaluated by elementary school teachers (<i>N</i> = 33) in Greece. A comparative quantitative study was conducted with experimental and control groups. The results indicate that the VR serious game is appropriate for training, providing challenge, enjoyment, and mastery. |
first_indexed | 2024-03-09T13:44:49Z |
format | Article |
id | doaj.art-02b0d7b02667478ca4895373ecdfcf7e |
institution | Directory Open Access Journal |
issn | 2227-7102 |
language | English |
last_indexed | 2024-03-09T13:44:49Z |
publishDate | 2022-04-01 |
publisher | MDPI AG |
record_format | Article |
series | Education Sciences |
spelling | doaj.art-02b0d7b02667478ca4895373ecdfcf7e2023-11-30T21:01:11ZengMDPI AGEducation Sciences2227-71022022-04-0112428110.3390/educsci12040281Design, Development, and Evaluation of a Virtual Reality Serious Game for School Fire Preparedness TrainingStylianos Mystakidis0Jeries Besharat1George Papantzikos2Athanasios Christopoulos3Chrysostomos Stylios4Spiros Agorgianitis5Dimitrios Tselentis6School of Natural Sciences, University of Patras, Rion, 26504 Patras, GreeceLaboratory of Knowledge and Intelligent Computing, Department of Informatics & Telecommunications, University of Ioannina, 47150 Arta, GreeceLaboratory of Knowledge and Intelligent Computing, Department of Informatics & Telecommunications, University of Ioannina, 47150 Arta, GreeceCentre for Learning Analytics, Department of Natural Sciences, University of Turku, 20500 Turku, FinlandLaboratory of Knowledge and Intelligent Computing, Department of Informatics & Telecommunications, University of Ioannina, 47150 Arta, GreeceRealiscape Typorama, Panachaidos Athinas 17, 26442 Patras, GreeceMetricon SA, Athinon 65, 26504 Patras, GreeceImmersive virtual reality (VR) is a technology that can be effective for procedural skills training through game-based simulations such as serious games. The current study describes the instructional design, development, and evaluation of the FSCHOOL fire preparedness serious game in a cave automatic virtual environment (CAVE-VR) for elementary school teachers. The main game mechanics include a storytelling scenario, enhanced realism, freedom of movement, levels, and points corresponding to the learning mechanics of instruction, action, simulation, discovery, repetition, and imitation. The game was developed in Unity 3D with the help of the Fire Dynamics Simulator and a script to emulate and visualize fire propagation. The game featured three levels to respond to school fire safety regulations and was evaluated by elementary school teachers (<i>N</i> = 33) in Greece. A comparative quantitative study was conducted with experimental and control groups. The results indicate that the VR serious game is appropriate for training, providing challenge, enjoyment, and mastery.https://www.mdpi.com/2227-7102/12/4/281virtual realitycave automatic virtual environmentsserious gamesfire preparednesscomputer simulations |
spellingShingle | Stylianos Mystakidis Jeries Besharat George Papantzikos Athanasios Christopoulos Chrysostomos Stylios Spiros Agorgianitis Dimitrios Tselentis Design, Development, and Evaluation of a Virtual Reality Serious Game for School Fire Preparedness Training Education Sciences virtual reality cave automatic virtual environments serious games fire preparedness computer simulations |
title | Design, Development, and Evaluation of a Virtual Reality Serious Game for School Fire Preparedness Training |
title_full | Design, Development, and Evaluation of a Virtual Reality Serious Game for School Fire Preparedness Training |
title_fullStr | Design, Development, and Evaluation of a Virtual Reality Serious Game for School Fire Preparedness Training |
title_full_unstemmed | Design, Development, and Evaluation of a Virtual Reality Serious Game for School Fire Preparedness Training |
title_short | Design, Development, and Evaluation of a Virtual Reality Serious Game for School Fire Preparedness Training |
title_sort | design development and evaluation of a virtual reality serious game for school fire preparedness training |
topic | virtual reality cave automatic virtual environments serious games fire preparedness computer simulations |
url | https://www.mdpi.com/2227-7102/12/4/281 |
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