A Practical 3D Reconstruction Method for Weak Texture Scenes

In recent years, there has been a growing demand for 3D reconstructions of tunnel pits, underground pipe networks, and building interiors. For such scenarios, weak textures, repeated textures, or even no textures are common. To reconstruct these scenes, we propose covering the lighting sources with...

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Bibliographic Details
Main Authors: Xuyuan Yang, Guang Jiang
Format: Article
Language:English
Published: MDPI AG 2021-08-01
Series:Remote Sensing
Subjects:
Online Access:https://www.mdpi.com/2072-4292/13/16/3103
Description
Summary:In recent years, there has been a growing demand for 3D reconstructions of tunnel pits, underground pipe networks, and building interiors. For such scenarios, weak textures, repeated textures, or even no textures are common. To reconstruct these scenes, we propose covering the lighting sources with films of spark patterns to “add” textures to the scenes. We use a calibrated camera to take pictures from multiple views and then utilize structure from motion (SFM) and multi-view stereo (MVS) algorithms to carry out a high-precision 3D reconstruction. To improve the effectiveness of our reconstruction, we combine deep learning algorithms with traditional methods to extract and match feature points. Our experiments have verified the feasibility and efficiency of the proposed method.
ISSN:2072-4292