A Practical 3D Reconstruction Method for Weak Texture Scenes

In recent years, there has been a growing demand for 3D reconstructions of tunnel pits, underground pipe networks, and building interiors. For such scenarios, weak textures, repeated textures, or even no textures are common. To reconstruct these scenes, we propose covering the lighting sources with...

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Main Authors: Xuyuan Yang, Guang Jiang
Format: Article
Language:English
Published: MDPI AG 2021-08-01
Series:Remote Sensing
Subjects:
Online Access:https://www.mdpi.com/2072-4292/13/16/3103
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author Xuyuan Yang
Guang Jiang
author_facet Xuyuan Yang
Guang Jiang
author_sort Xuyuan Yang
collection DOAJ
description In recent years, there has been a growing demand for 3D reconstructions of tunnel pits, underground pipe networks, and building interiors. For such scenarios, weak textures, repeated textures, or even no textures are common. To reconstruct these scenes, we propose covering the lighting sources with films of spark patterns to “add” textures to the scenes. We use a calibrated camera to take pictures from multiple views and then utilize structure from motion (SFM) and multi-view stereo (MVS) algorithms to carry out a high-precision 3D reconstruction. To improve the effectiveness of our reconstruction, we combine deep learning algorithms with traditional methods to extract and match feature points. Our experiments have verified the feasibility and efficiency of the proposed method.
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spelling doaj.art-031b4300e59b4f6f98ccb6523f9709bf2023-11-22T09:31:54ZengMDPI AGRemote Sensing2072-42922021-08-011316310310.3390/rs13163103A Practical 3D Reconstruction Method for Weak Texture ScenesXuyuan Yang0Guang Jiang1School of Telecommunications Engineering, Xidian University, Xi’an 710071, ChinaSchool of Telecommunications Engineering, Xidian University, Xi’an 710071, ChinaIn recent years, there has been a growing demand for 3D reconstructions of tunnel pits, underground pipe networks, and building interiors. For such scenarios, weak textures, repeated textures, or even no textures are common. To reconstruct these scenes, we propose covering the lighting sources with films of spark patterns to “add” textures to the scenes. We use a calibrated camera to take pictures from multiple views and then utilize structure from motion (SFM) and multi-view stereo (MVS) algorithms to carry out a high-precision 3D reconstruction. To improve the effectiveness of our reconstruction, we combine deep learning algorithms with traditional methods to extract and match feature points. Our experiments have verified the feasibility and efficiency of the proposed method.https://www.mdpi.com/2072-4292/13/16/3103weak texturelighting sourcespark pattern3D reconstruction
spellingShingle Xuyuan Yang
Guang Jiang
A Practical 3D Reconstruction Method for Weak Texture Scenes
Remote Sensing
weak texture
lighting source
spark pattern
3D reconstruction
title A Practical 3D Reconstruction Method for Weak Texture Scenes
title_full A Practical 3D Reconstruction Method for Weak Texture Scenes
title_fullStr A Practical 3D Reconstruction Method for Weak Texture Scenes
title_full_unstemmed A Practical 3D Reconstruction Method for Weak Texture Scenes
title_short A Practical 3D Reconstruction Method for Weak Texture Scenes
title_sort practical 3d reconstruction method for weak texture scenes
topic weak texture
lighting source
spark pattern
3D reconstruction
url https://www.mdpi.com/2072-4292/13/16/3103
work_keys_str_mv AT xuyuanyang apractical3dreconstructionmethodforweaktexturescenes
AT guangjiang apractical3dreconstructionmethodforweaktexturescenes
AT xuyuanyang practical3dreconstructionmethodforweaktexturescenes
AT guangjiang practical3dreconstructionmethodforweaktexturescenes