Pop culture and social insertion: How can play in adolescence and adulthood be “therapeutic”?

In this study we explore how participation in tabletop role-playing games (TTRPGs) fosters experiences of social insertion in adolescence and adulthood. We conducted semi-directed interviews with nine participants who identified themselves as having used such practices to overcome difficult and cha...

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Main Authors: Anne M. Goodall, Alexis H. Truong
Format: Article
Language:English
Published: SG Publishing 2021-03-01
Series:Journal of Community Safety and Well-Being
Subjects:
Online Access:https://www.journalcswb.ca/index.php/cswb/article/view/178
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author Anne M. Goodall
Alexis H. Truong
author_facet Anne M. Goodall
Alexis H. Truong
author_sort Anne M. Goodall
collection DOAJ
description In this study we explore how participation in tabletop role-playing games (TTRPGs) fosters experiences of social insertion in adolescence and adulthood. We conducted semi-directed interviews with nine participants who identified themselves as having used such practices to overcome difficult and challenging life experiences. We look at how participants interpreted their play experiences, described by some as “therapeutic.” Through TTRPGs, players were able to explore and better understand aspects of themselves, explore new interactions, and “test” new ways of expressing themselves. Additionally, participants were able to develop their interpersonal skills by participating in such practices, namely because of the roleplaying element. Participants stated that these practices and their therapeutic qualities also had positive effects on their lives outside of the game, helping them to enter and engage in various social situations that they previously felt excluded from, or hesitant to participate in. We argue that social interventions could invest in these types of cultural practices, embedded in popular culture, to encourage and facilitate participation of adolescents and adults in mental health services.  
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spelling doaj.art-0388026aa80f4f9db9744adb65ba578f2023-12-02T09:47:48ZengSG PublishingJournal of Community Safety and Well-Being2371-42982021-03-016110.35502/jcswb.178Pop culture and social insertion: How can play in adolescence and adulthood be “therapeutic”?Anne M. Goodall0Alexis H. Truong1Department of Criminology, Faculty of Social Sciences, University of Ottawa, Ottawa, ON, Canada.Department of Criminology, Faculty of Social Sciences, University of Ottawa, Ottawa, ON, Canada. In this study we explore how participation in tabletop role-playing games (TTRPGs) fosters experiences of social insertion in adolescence and adulthood. We conducted semi-directed interviews with nine participants who identified themselves as having used such practices to overcome difficult and challenging life experiences. We look at how participants interpreted their play experiences, described by some as “therapeutic.” Through TTRPGs, players were able to explore and better understand aspects of themselves, explore new interactions, and “test” new ways of expressing themselves. Additionally, participants were able to develop their interpersonal skills by participating in such practices, namely because of the roleplaying element. Participants stated that these practices and their therapeutic qualities also had positive effects on their lives outside of the game, helping them to enter and engage in various social situations that they previously felt excluded from, or hesitant to participate in. We argue that social interventions could invest in these types of cultural practices, embedded in popular culture, to encourage and facilitate participation of adolescents and adults in mental health services.   https://www.journalcswb.ca/index.php/cswb/article/view/178Mental healthrole-playingwell-beingsocial insertionmarginalisation
spellingShingle Anne M. Goodall
Alexis H. Truong
Pop culture and social insertion: How can play in adolescence and adulthood be “therapeutic”?
Journal of Community Safety and Well-Being
Mental health
role-playing
well-being
social insertion
marginalisation
title Pop culture and social insertion: How can play in adolescence and adulthood be “therapeutic”?
title_full Pop culture and social insertion: How can play in adolescence and adulthood be “therapeutic”?
title_fullStr Pop culture and social insertion: How can play in adolescence and adulthood be “therapeutic”?
title_full_unstemmed Pop culture and social insertion: How can play in adolescence and adulthood be “therapeutic”?
title_short Pop culture and social insertion: How can play in adolescence and adulthood be “therapeutic”?
title_sort pop culture and social insertion how can play in adolescence and adulthood be therapeutic
topic Mental health
role-playing
well-being
social insertion
marginalisation
url https://www.journalcswb.ca/index.php/cswb/article/view/178
work_keys_str_mv AT annemgoodall popcultureandsocialinsertionhowcanplayinadolescenceandadulthoodbetherapeutic
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