Educational games and the new forms of interactions

Abstract Games are seen as environments that promote the engagement of children to the learning of Computational Thinking (CT) concepts. The new forms of interaction using body movements and gestures have increased in particular in video-games. However, few studies have been conducted to investigate...

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Main Authors: Luciana Zaina, Elisa Castro, Suellen Martinelli, Tiemi Sakata
Format: Article
Language:English
Published: SpringerOpen 2019-12-01
Series:Smart Learning Environments
Subjects:
Online Access:https://doi.org/10.1186/s40561-019-0099-9
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author Luciana Zaina
Elisa Castro
Suellen Martinelli
Tiemi Sakata
author_facet Luciana Zaina
Elisa Castro
Suellen Martinelli
Tiemi Sakata
author_sort Luciana Zaina
collection DOAJ
description Abstract Games are seen as environments that promote the engagement of children to the learning of Computational Thinking (CT) concepts. The new forms of interaction using body movements and gestures have increased in particular in video-games. However, few studies have been conducted to investigate how children feel and interact when using hand gestures in the context of learning tools. And this number becomes low when we look at studies about CT learning. In this article, we explored the feedback of 29 children about their interaction by using hand gestures in a game to stimulate the CT, i.e. a CT game. In the analysis, we explored how these forms of interaction impacted on the accomplishing of the game phases. Our findings revealed the children kept more engaged when using hand gestures, and consequently, this affected their concentration on the game purpose. To complement our investigation, we interviewed 8 elementary school teachers to gather their perceptions about the potential of using hand gestures and our game. The findings showed the teachers agreed that hand gestures are suitable to be used in learning tools. They also demonstrated interested in introducing the CT fundamentals in their classes. However, these teachers demonstrated some concerns about how to match the use of that technology to their teaching activities.
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spelling doaj.art-03978c6abd744f35ae500a067d43b1992022-12-21T19:00:19ZengSpringerOpenSmart Learning Environments2196-70912019-12-016111710.1186/s40561-019-0099-9Educational games and the new forms of interactionsLuciana Zaina0Elisa Castro1Suellen Martinelli2Tiemi Sakata3Universidade Federal de São Carlos, Sorocaba, São Paulo, Brazil Rodovia João Leme dos SantosUniversidade Federal de São Carlos, Sorocaba, São Paulo, Brazil Rodovia João Leme dos SantosUniversidade Federal de São Carlos, Sorocaba, São Paulo, Brazil Rodovia João Leme dos SantosUniversidade Federal de São Carlos, Sorocaba, São Paulo, Brazil Rodovia João Leme dos SantosAbstract Games are seen as environments that promote the engagement of children to the learning of Computational Thinking (CT) concepts. The new forms of interaction using body movements and gestures have increased in particular in video-games. However, few studies have been conducted to investigate how children feel and interact when using hand gestures in the context of learning tools. And this number becomes low when we look at studies about CT learning. In this article, we explored the feedback of 29 children about their interaction by using hand gestures in a game to stimulate the CT, i.e. a CT game. In the analysis, we explored how these forms of interaction impacted on the accomplishing of the game phases. Our findings revealed the children kept more engaged when using hand gestures, and consequently, this affected their concentration on the game purpose. To complement our investigation, we interviewed 8 elementary school teachers to gather their perceptions about the potential of using hand gestures and our game. The findings showed the teachers agreed that hand gestures are suitable to be used in learning tools. They also demonstrated interested in introducing the CT fundamentals in their classes. However, these teachers demonstrated some concerns about how to match the use of that technology to their teaching activities.https://doi.org/10.1186/s40561-019-0099-9Computational thinkingGamesHand gestures interactionChildrenTeachers
spellingShingle Luciana Zaina
Elisa Castro
Suellen Martinelli
Tiemi Sakata
Educational games and the new forms of interactions
Smart Learning Environments
Computational thinking
Games
Hand gestures interaction
Children
Teachers
title Educational games and the new forms of interactions
title_full Educational games and the new forms of interactions
title_fullStr Educational games and the new forms of interactions
title_full_unstemmed Educational games and the new forms of interactions
title_short Educational games and the new forms of interactions
title_sort educational games and the new forms of interactions
topic Computational thinking
Games
Hand gestures interaction
Children
Teachers
url https://doi.org/10.1186/s40561-019-0099-9
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