Educational games and the new forms of interactions
Abstract Games are seen as environments that promote the engagement of children to the learning of Computational Thinking (CT) concepts. The new forms of interaction using body movements and gestures have increased in particular in video-games. However, few studies have been conducted to investigate...
Main Authors: | Luciana Zaina, Elisa Castro, Suellen Martinelli, Tiemi Sakata |
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Format: | Article |
Language: | English |
Published: |
SpringerOpen
2019-12-01
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Series: | Smart Learning Environments |
Subjects: | |
Online Access: | https://doi.org/10.1186/s40561-019-0099-9 |
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