Cultural-Historical Psychology of Mastering Activity and Alternatives to Digitalization

<p>The article analyzes approaches to education where digitalization does not hinder the development of thinking, understanding, and acting among the teenagers. The article is based on the premise backed by the cultural historical theory of Lev Vygotsky and the concept of mastering...

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Main Author: Y.V. Gromyko
Format: Article
Language:English
Published: Moscow State University of Psychology and Education 2023-01-01
Series:Культурно-историческая психология
Online Access:https://psyjournals.ru/en/journals/chp/archive/2023_n2/Gromyko
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author Y.V. Gromyko
author_facet Y.V. Gromyko
author_sort Y.V. Gromyko
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description <p>The article analyzes approaches to education where digitalization does not hinder the development of thinking, understanding, and acting among the teenagers. The article is based on the premise backed by the cultural historical theory of Lev Vygotsky and the concept of mastering ways of thinking by Vasiliy Davydov that existing ways of digitalization decrease the developmental opportunities of teenagers. In the case of common-sense digitalization communication processes between teenagers, teachers and different adults are reduced to scripts of interaction with monitors or digital devices according to behavioristic scheme &ldquo;stimulus- reaction&rdquo;. These stereotypic interactive processes do not motivate teenagers to increase their level of situational awareness and understanding of others in social interactions. The operational uniformity, supported by algorithms, without stimulating the discovery of new elements and units in the actions of the students, and the excessive chaotic visibility, diverting their attention to eye-catching but not essential elements for a better insight into the learning problem in typical digital systems, reduce the ability of teenagers to master skills such as modelling and idealization. The author considers a different type of digitalization in education that gives an opportunity to master the ways of design activity, research activity and meta-game activity. In this instance proposed visual items and operational units in digitalized simulative milieu are analyzed and considered by teenagers in communication with teachers and peers as sense bearing symbols and schemes representing personal understanding of situation by different participants of a teamwork. The author proposes that conceptual instruments of the activity theory can be used as the new framework to design and to elaborate educational digital systems of next generation that stimulate development of intellectual abilities.</p>
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spelling doaj.art-03efb37e6b084370b4ed657ff858e6ea2023-07-31T12:42:24ZengMoscow State University of Psychology and EducationКультурно-историческая психология1816-54352224-89352023-01-01192274010.17759/chp.2023190204Cultural-Historical Psychology of Mastering Activity and Alternatives to DigitalizationY.V. Gromyko0https://orcid.org/0000-0001-5943-8232Moscow State University of Psychology &amp; Education <p>The article analyzes approaches to education where digitalization does not hinder the development of thinking, understanding, and acting among the teenagers. The article is based on the premise backed by the cultural historical theory of Lev Vygotsky and the concept of mastering ways of thinking by Vasiliy Davydov that existing ways of digitalization decrease the developmental opportunities of teenagers. In the case of common-sense digitalization communication processes between teenagers, teachers and different adults are reduced to scripts of interaction with monitors or digital devices according to behavioristic scheme &ldquo;stimulus- reaction&rdquo;. These stereotypic interactive processes do not motivate teenagers to increase their level of situational awareness and understanding of others in social interactions. The operational uniformity, supported by algorithms, without stimulating the discovery of new elements and units in the actions of the students, and the excessive chaotic visibility, diverting their attention to eye-catching but not essential elements for a better insight into the learning problem in typical digital systems, reduce the ability of teenagers to master skills such as modelling and idealization. The author considers a different type of digitalization in education that gives an opportunity to master the ways of design activity, research activity and meta-game activity. In this instance proposed visual items and operational units in digitalized simulative milieu are analyzed and considered by teenagers in communication with teachers and peers as sense bearing symbols and schemes representing personal understanding of situation by different participants of a teamwork. The author proposes that conceptual instruments of the activity theory can be used as the new framework to design and to elaborate educational digital systems of next generation that stimulate development of intellectual abilities.</p>https://psyjournals.ru/en/journals/chp/archive/2023_n2/Gromyko
spellingShingle Y.V. Gromyko
Cultural-Historical Psychology of Mastering Activity and Alternatives to Digitalization
Культурно-историческая психология
title Cultural-Historical Psychology of Mastering Activity and Alternatives to Digitalization
title_full Cultural-Historical Psychology of Mastering Activity and Alternatives to Digitalization
title_fullStr Cultural-Historical Psychology of Mastering Activity and Alternatives to Digitalization
title_full_unstemmed Cultural-Historical Psychology of Mastering Activity and Alternatives to Digitalization
title_short Cultural-Historical Psychology of Mastering Activity and Alternatives to Digitalization
title_sort cultural historical psychology of mastering activity and alternatives to digitalization
url https://psyjournals.ru/en/journals/chp/archive/2023_n2/Gromyko
work_keys_str_mv AT yvgromyko culturalhistoricalpsychologyofmasteringactivityandalternativestodigitalization