Exploring the Mediating Role of Different Aspects of Learning Motivation between Metaverse Learning Experiences and Gamification
In recent years, research and applications related to the metaverse have garnered widespread attention in the field of online education. However, enhancing user experiences in metaverse learning remains a challenging issue. This study aims to explore how gamification enhances the metaverse learning...
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Format: | Article |
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MDPI AG
2024-03-01
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Series: | Electronics |
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Online Access: | https://www.mdpi.com/2079-9292/13/7/1297 |
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author | Wei Yang Meichen Fang Junping Xu Xiao Zhang Younghwan Pan |
author_facet | Wei Yang Meichen Fang Junping Xu Xiao Zhang Younghwan Pan |
author_sort | Wei Yang |
collection | DOAJ |
description | In recent years, research and applications related to the metaverse have garnered widespread attention in the field of online education. However, enhancing user experiences in metaverse learning remains a challenging issue. This study aims to explore how gamification enhances the metaverse learning experience by boosting learning motivation. In the first phase of the research, the relationship between gamification, learning motivation, and user learning satisfaction was examined. The results indicated higher user satisfaction with gamified metaverse learning experiences, with intrinsic and external regulations serving as mediating factors between gamification and learning satisfaction. In the second phase of the study, the five elements of gamification (challenge, reward, feedback, PBL, social interaction) were further validated for their role in enhancing learning motivation and, consequently, improving learning satisfaction. Notably, the rewarding element emerged as the most significant factor. These research findings hold practical significance for providers of metaverse learning experiences and the application of gamification in metaverse learning. They provide valuable insights for future research and practical implementation in this evolving field. |
first_indexed | 2024-04-24T10:46:12Z |
format | Article |
id | doaj.art-0474d6b58ec5455d9532d65bdf2a3664 |
institution | Directory Open Access Journal |
issn | 2079-9292 |
language | English |
last_indexed | 2024-04-24T10:46:12Z |
publishDate | 2024-03-01 |
publisher | MDPI AG |
record_format | Article |
series | Electronics |
spelling | doaj.art-0474d6b58ec5455d9532d65bdf2a36642024-04-12T13:17:19ZengMDPI AGElectronics2079-92922024-03-01137129710.3390/electronics13071297Exploring the Mediating Role of Different Aspects of Learning Motivation between Metaverse Learning Experiences and GamificationWei Yang0Meichen Fang1Junping Xu2Xiao Zhang3Younghwan Pan4Department of Smart Experience Design, Kookmin University, Seoul 02707, Republic of KoreaDepartment of Smart Experience Design, Kookmin University, Seoul 02707, Republic of KoreaDepartment of Smart Experience Design, Kookmin University, Seoul 02707, Republic of KoreaSchool of Transmedia, Guangzhou Academy of Fine Art, Guangzhou 510006, ChinaDepartment of Smart Experience Design, Kookmin University, Seoul 02707, Republic of KoreaIn recent years, research and applications related to the metaverse have garnered widespread attention in the field of online education. However, enhancing user experiences in metaverse learning remains a challenging issue. This study aims to explore how gamification enhances the metaverse learning experience by boosting learning motivation. In the first phase of the research, the relationship between gamification, learning motivation, and user learning satisfaction was examined. The results indicated higher user satisfaction with gamified metaverse learning experiences, with intrinsic and external regulations serving as mediating factors between gamification and learning satisfaction. In the second phase of the study, the five elements of gamification (challenge, reward, feedback, PBL, social interaction) were further validated for their role in enhancing learning motivation and, consequently, improving learning satisfaction. Notably, the rewarding element emerged as the most significant factor. These research findings hold practical significance for providers of metaverse learning experiences and the application of gamification in metaverse learning. They provide valuable insights for future research and practical implementation in this evolving field.https://www.mdpi.com/2079-9292/13/7/1297metaversegamificationlearning motivationexperience |
spellingShingle | Wei Yang Meichen Fang Junping Xu Xiao Zhang Younghwan Pan Exploring the Mediating Role of Different Aspects of Learning Motivation between Metaverse Learning Experiences and Gamification Electronics metaverse gamification learning motivation experience |
title | Exploring the Mediating Role of Different Aspects of Learning Motivation between Metaverse Learning Experiences and Gamification |
title_full | Exploring the Mediating Role of Different Aspects of Learning Motivation between Metaverse Learning Experiences and Gamification |
title_fullStr | Exploring the Mediating Role of Different Aspects of Learning Motivation between Metaverse Learning Experiences and Gamification |
title_full_unstemmed | Exploring the Mediating Role of Different Aspects of Learning Motivation between Metaverse Learning Experiences and Gamification |
title_short | Exploring the Mediating Role of Different Aspects of Learning Motivation between Metaverse Learning Experiences and Gamification |
title_sort | exploring the mediating role of different aspects of learning motivation between metaverse learning experiences and gamification |
topic | metaverse gamification learning motivation experience |
url | https://www.mdpi.com/2079-9292/13/7/1297 |
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