Exploring the Mediating Role of Different Aspects of Learning Motivation between Metaverse Learning Experiences and Gamification

In recent years, research and applications related to the metaverse have garnered widespread attention in the field of online education. However, enhancing user experiences in metaverse learning remains a challenging issue. This study aims to explore how gamification enhances the metaverse learning...

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Main Authors: Wei Yang, Meichen Fang, Junping Xu, Xiao Zhang, Younghwan Pan
Format: Article
Language:English
Published: MDPI AG 2024-03-01
Series:Electronics
Subjects:
Online Access:https://www.mdpi.com/2079-9292/13/7/1297
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author Wei Yang
Meichen Fang
Junping Xu
Xiao Zhang
Younghwan Pan
author_facet Wei Yang
Meichen Fang
Junping Xu
Xiao Zhang
Younghwan Pan
author_sort Wei Yang
collection DOAJ
description In recent years, research and applications related to the metaverse have garnered widespread attention in the field of online education. However, enhancing user experiences in metaverse learning remains a challenging issue. This study aims to explore how gamification enhances the metaverse learning experience by boosting learning motivation. In the first phase of the research, the relationship between gamification, learning motivation, and user learning satisfaction was examined. The results indicated higher user satisfaction with gamified metaverse learning experiences, with intrinsic and external regulations serving as mediating factors between gamification and learning satisfaction. In the second phase of the study, the five elements of gamification (challenge, reward, feedback, PBL, social interaction) were further validated for their role in enhancing learning motivation and, consequently, improving learning satisfaction. Notably, the rewarding element emerged as the most significant factor. These research findings hold practical significance for providers of metaverse learning experiences and the application of gamification in metaverse learning. They provide valuable insights for future research and practical implementation in this evolving field.
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spelling doaj.art-0474d6b58ec5455d9532d65bdf2a36642024-04-12T13:17:19ZengMDPI AGElectronics2079-92922024-03-01137129710.3390/electronics13071297Exploring the Mediating Role of Different Aspects of Learning Motivation between Metaverse Learning Experiences and GamificationWei Yang0Meichen Fang1Junping Xu2Xiao Zhang3Younghwan Pan4Department of Smart Experience Design, Kookmin University, Seoul 02707, Republic of KoreaDepartment of Smart Experience Design, Kookmin University, Seoul 02707, Republic of KoreaDepartment of Smart Experience Design, Kookmin University, Seoul 02707, Republic of KoreaSchool of Transmedia, Guangzhou Academy of Fine Art, Guangzhou 510006, ChinaDepartment of Smart Experience Design, Kookmin University, Seoul 02707, Republic of KoreaIn recent years, research and applications related to the metaverse have garnered widespread attention in the field of online education. However, enhancing user experiences in metaverse learning remains a challenging issue. This study aims to explore how gamification enhances the metaverse learning experience by boosting learning motivation. In the first phase of the research, the relationship between gamification, learning motivation, and user learning satisfaction was examined. The results indicated higher user satisfaction with gamified metaverse learning experiences, with intrinsic and external regulations serving as mediating factors between gamification and learning satisfaction. In the second phase of the study, the five elements of gamification (challenge, reward, feedback, PBL, social interaction) were further validated for their role in enhancing learning motivation and, consequently, improving learning satisfaction. Notably, the rewarding element emerged as the most significant factor. These research findings hold practical significance for providers of metaverse learning experiences and the application of gamification in metaverse learning. They provide valuable insights for future research and practical implementation in this evolving field.https://www.mdpi.com/2079-9292/13/7/1297metaversegamificationlearning motivationexperience
spellingShingle Wei Yang
Meichen Fang
Junping Xu
Xiao Zhang
Younghwan Pan
Exploring the Mediating Role of Different Aspects of Learning Motivation between Metaverse Learning Experiences and Gamification
Electronics
metaverse
gamification
learning motivation
experience
title Exploring the Mediating Role of Different Aspects of Learning Motivation between Metaverse Learning Experiences and Gamification
title_full Exploring the Mediating Role of Different Aspects of Learning Motivation between Metaverse Learning Experiences and Gamification
title_fullStr Exploring the Mediating Role of Different Aspects of Learning Motivation between Metaverse Learning Experiences and Gamification
title_full_unstemmed Exploring the Mediating Role of Different Aspects of Learning Motivation between Metaverse Learning Experiences and Gamification
title_short Exploring the Mediating Role of Different Aspects of Learning Motivation between Metaverse Learning Experiences and Gamification
title_sort exploring the mediating role of different aspects of learning motivation between metaverse learning experiences and gamification
topic metaverse
gamification
learning motivation
experience
url https://www.mdpi.com/2079-9292/13/7/1297
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