Ambisonics Sound Source Localization With Varying Amount of Visual Information in Virtual Reality

To reproduce realistic audio-visual scenarios in the laboratory, Ambisonics is often used to reproduce a sound field over loudspeakers and virtual reality (VR) glasses are used to present visual information. Both technologies have been shown to be suitable for research. However, the combination of b...

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Main Authors: Thirsa Huisman, Axel Ahrens, Ewen MacDonald
Format: Article
Language:English
Published: Frontiers Media S.A. 2021-10-01
Series:Frontiers in Virtual Reality
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/frvir.2021.722321/full
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author Thirsa Huisman
Axel Ahrens
Axel Ahrens
Ewen MacDonald
Ewen MacDonald
author_facet Thirsa Huisman
Axel Ahrens
Axel Ahrens
Ewen MacDonald
Ewen MacDonald
author_sort Thirsa Huisman
collection DOAJ
description To reproduce realistic audio-visual scenarios in the laboratory, Ambisonics is often used to reproduce a sound field over loudspeakers and virtual reality (VR) glasses are used to present visual information. Both technologies have been shown to be suitable for research. However, the combination of both technologies, Ambisonics and VR glasses, might affect the spatial cues for auditory localization and thus, the localization percept. Here, we investigated how VR glasses affect the localization of virtual sound sources on the horizontal plane produced using either 1st-, 3rd-, 5th- or 11th-order Ambisonics with and without visual information. Results showed that with 1st-order Ambisonics the localization error is larger than with the higher orders, while the differences across the higher orders were small. The physical presence of the VR glasses without visual information increased the perceived lateralization of the auditory stimuli by on average about 2°, especially in the right hemisphere. Presenting visual information about the environment and potential sound sources did reduce this HMD-induced shift, however it could not fully compensate for it. While the localization performance itself was affected by the Ambisonics order, there was no interaction between the Ambisonics order and the effect of the HMD. Thus, the presence of VR glasses can alter acoustic localization when using Ambisonics sound reproduction, but visual information can compensate for most of the effects. As such, most use cases for VR will be unaffected by these shifts in the perceived location of the auditory stimuli.
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spelling doaj.art-04c497b1dc3e45ba81348126b6a73f242022-12-21T22:38:35ZengFrontiers Media S.A.Frontiers in Virtual Reality2673-41922021-10-01210.3389/frvir.2021.722321722321Ambisonics Sound Source Localization With Varying Amount of Visual Information in Virtual RealityThirsa Huisman0Axel Ahrens1Axel Ahrens2Ewen MacDonald3Ewen MacDonald4Hearing Systems Section, Department of Health Technology, Technical University of Denmark, Kgs. Lyngby, DenmarkHearing Systems Section, Department of Health Technology, Technical University of Denmark, Kgs. Lyngby, DenmarkInstitute of Clinical Research, Faculty of Health Sciences, University of Southern Denmark, Odense, DenmarkHearing Systems Section, Department of Health Technology, Technical University of Denmark, Kgs. Lyngby, DenmarkSystems Design Engineering, University of Waterloo, Waterloo, ON, CanadaTo reproduce realistic audio-visual scenarios in the laboratory, Ambisonics is often used to reproduce a sound field over loudspeakers and virtual reality (VR) glasses are used to present visual information. Both technologies have been shown to be suitable for research. However, the combination of both technologies, Ambisonics and VR glasses, might affect the spatial cues for auditory localization and thus, the localization percept. Here, we investigated how VR glasses affect the localization of virtual sound sources on the horizontal plane produced using either 1st-, 3rd-, 5th- or 11th-order Ambisonics with and without visual information. Results showed that with 1st-order Ambisonics the localization error is larger than with the higher orders, while the differences across the higher orders were small. The physical presence of the VR glasses without visual information increased the perceived lateralization of the auditory stimuli by on average about 2°, especially in the right hemisphere. Presenting visual information about the environment and potential sound sources did reduce this HMD-induced shift, however it could not fully compensate for it. While the localization performance itself was affected by the Ambisonics order, there was no interaction between the Ambisonics order and the effect of the HMD. Thus, the presence of VR glasses can alter acoustic localization when using Ambisonics sound reproduction, but visual information can compensate for most of the effects. As such, most use cases for VR will be unaffected by these shifts in the perceived location of the auditory stimuli.https://www.frontiersin.org/articles/10.3389/frvir.2021.722321/fullsound localizationvirtual realityambisonicsaudiovisualHMD
spellingShingle Thirsa Huisman
Axel Ahrens
Axel Ahrens
Ewen MacDonald
Ewen MacDonald
Ambisonics Sound Source Localization With Varying Amount of Visual Information in Virtual Reality
Frontiers in Virtual Reality
sound localization
virtual reality
ambisonics
audiovisual
HMD
title Ambisonics Sound Source Localization With Varying Amount of Visual Information in Virtual Reality
title_full Ambisonics Sound Source Localization With Varying Amount of Visual Information in Virtual Reality
title_fullStr Ambisonics Sound Source Localization With Varying Amount of Visual Information in Virtual Reality
title_full_unstemmed Ambisonics Sound Source Localization With Varying Amount of Visual Information in Virtual Reality
title_short Ambisonics Sound Source Localization With Varying Amount of Visual Information in Virtual Reality
title_sort ambisonics sound source localization with varying amount of visual information in virtual reality
topic sound localization
virtual reality
ambisonics
audiovisual
HMD
url https://www.frontiersin.org/articles/10.3389/frvir.2021.722321/full
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