Does the loot box open the door to addiction? A case report of gaming disorder with high charges for loot box purchases
Abstract Background A loot box is a gaming term for an electronic lottery that randomly provides items that enhance the gaming experience. In recent years, loot boxes have been increasingly discussed as a risk factor of gaming disorder (GD). While they may be purchased for a few dollars at a time, t...
| Main Authors: | Tokuya Inaguma, Sumiko Misumi, Tomoyuki Funatogawa, Takahiro Nemoto, Hirohiko Harima, Masafumi Mizuno |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Wiley
2024-03-01
|
| Series: | PCN Reports |
| Subjects: | |
| Online Access: | https://doi.org/10.1002/pcn5.167 |
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