Games Literacy for Teacher Education: Towards the Implementation of Game-based Learning

Game-based learning (GBL) has been widely recognised in research, and evidently benefited for learners. However, what GBL is perceived by teachers and learners has been a concern that might impact on quality of teaching and learning in the GBL environment. Game-based pedagogy meticulously designed f...

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Main Authors: Si Chen, Sujing Zhang, Grace Yue Qi, Junfeng Yang
Format: Article
Language:English
Published: International Forum of Educational Technology & Society 2020-04-01
Series:Educational Technology & Society
Subjects:
Online Access:https://www.j-ets.net/collection/published-issues/23_2#h.nfxl7vxunfyy
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author Si Chen
Sujing Zhang
Grace Yue Qi
Junfeng Yang
author_facet Si Chen
Sujing Zhang
Grace Yue Qi
Junfeng Yang
author_sort Si Chen
collection DOAJ
description Game-based learning (GBL) has been widely recognised in research, and evidently benefited for learners. However, what GBL is perceived by teachers and learners has been a concern that might impact on quality of teaching and learning in the GBL environment. Game-based pedagogy meticulously designed from a teacher's perspective was regarded as harping on the same string without fun by learners. This paper aims to explore games literacy capabilities in supporting teachers to implement GBL that meets learners’ needs and expectations. Semi-structured interviews and surveys with experienced teachers of GBL and experts in the relevant field were conducted, followed by an Analytic Hierarchy Process seeking perceptions of a group of academics and researchers. Findings suggested five key capabilities in game literacy required by teachers in implementing GBL. They are (1) basic games literacy, (2) high-level games literacy, (3) instructional design for GBL, (4) organisation and management for GBL, and (S) evaluation of GBL. Amongst the five, instructional design for GBL and high-level games literacy were rated highly impacting on the quality of teaching. Based on the findings, aiming at informing teacher education and professional development, we proposed a framework providing a guidance to improve game-based design and pedagogical practices for teachers in the implementation of GBL in their classrooms. It concludes that teachers’ capabilities in games literacy require specific attention to instructional design – that demands a thought-provoking process for GBL.
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spelling doaj.art-04ee9df607834e03a187e7c266bc9b402022-12-22T02:23:29ZengInternational Forum of Educational Technology & SocietyEducational Technology & Society1176-36471436-45222020-04-012327792Games Literacy for Teacher Education: Towards the Implementation of Game-based LearningSi Chen0Sujing Zhang1Grace Yue Qi2Junfeng Yang3Hangzhou Normal University, ChinaHangzhou Normal University, ChinaMassey University, New ZealandHangzhou Normal University, ChinaGame-based learning (GBL) has been widely recognised in research, and evidently benefited for learners. However, what GBL is perceived by teachers and learners has been a concern that might impact on quality of teaching and learning in the GBL environment. Game-based pedagogy meticulously designed from a teacher's perspective was regarded as harping on the same string without fun by learners. This paper aims to explore games literacy capabilities in supporting teachers to implement GBL that meets learners’ needs and expectations. Semi-structured interviews and surveys with experienced teachers of GBL and experts in the relevant field were conducted, followed by an Analytic Hierarchy Process seeking perceptions of a group of academics and researchers. Findings suggested five key capabilities in game literacy required by teachers in implementing GBL. They are (1) basic games literacy, (2) high-level games literacy, (3) instructional design for GBL, (4) organisation and management for GBL, and (S) evaluation of GBL. Amongst the five, instructional design for GBL and high-level games literacy were rated highly impacting on the quality of teaching. Based on the findings, aiming at informing teacher education and professional development, we proposed a framework providing a guidance to improve game-based design and pedagogical practices for teachers in the implementation of GBL in their classrooms. It concludes that teachers’ capabilities in games literacy require specific attention to instructional design – that demands a thought-provoking process for GBL.https://www.j-ets.net/collection/published-issues/23_2#h.nfxl7vxunfyygame-based learninggames literacyglte frameworkinstructional designteacher education
spellingShingle Si Chen
Sujing Zhang
Grace Yue Qi
Junfeng Yang
Games Literacy for Teacher Education: Towards the Implementation of Game-based Learning
Educational Technology & Society
game-based learning
games literacy
glte framework
instructional design
teacher education
title Games Literacy for Teacher Education: Towards the Implementation of Game-based Learning
title_full Games Literacy for Teacher Education: Towards the Implementation of Game-based Learning
title_fullStr Games Literacy for Teacher Education: Towards the Implementation of Game-based Learning
title_full_unstemmed Games Literacy for Teacher Education: Towards the Implementation of Game-based Learning
title_short Games Literacy for Teacher Education: Towards the Implementation of Game-based Learning
title_sort games literacy for teacher education towards the implementation of game based learning
topic game-based learning
games literacy
glte framework
instructional design
teacher education
url https://www.j-ets.net/collection/published-issues/23_2#h.nfxl7vxunfyy
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AT sujingzhang gamesliteracyforteachereducationtowardstheimplementationofgamebasedlearning
AT graceyueqi gamesliteracyforteachereducationtowardstheimplementationofgamebasedlearning
AT junfengyang gamesliteracyforteachereducationtowardstheimplementationofgamebasedlearning