Investigating therapists’ intention to use serious games for acquired brain injury cognitive rehabilitation
Acquired brain injury is one cause of long-term disability. Serious games can assist in cognitive rehabilitation. However, therapists’ perception and feedback will determine game adoption. The objective of this study is to investigate therapists’ intention to use serious games for cognitive rehabili...
Main Authors: | , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Elsevier
2015-04-01
|
Series: | Journal of King Saud University: Computer and Information Sciences |
Subjects: | |
Online Access: | http://www.sciencedirect.com/science/article/pii/S1319157815000154 |
_version_ | 1818318845079715840 |
---|---|
author | Ahmed Mohammed Elaklouk Nor Azan Mat Zin Azrulhizam Shapii |
author_facet | Ahmed Mohammed Elaklouk Nor Azan Mat Zin Azrulhizam Shapii |
author_sort | Ahmed Mohammed Elaklouk |
collection | DOAJ |
description | Acquired brain injury is one cause of long-term disability. Serious games can assist in cognitive rehabilitation. However, therapists’ perception and feedback will determine game adoption. The objective of this study is to investigate therapists’ intention to use serious games for cognitive rehabilitation and identify underlying factors that may affect their acceptance. The respondents are 41 therapists who evaluated a “Ship Game” prototype. Data were collected using survey questionnaire and interview. A seven-point Likert scale was used for items in the questionnaire ranging from (1) “strongly disagree” to (7) “strongly agree”. Results indicate that the game is easy to use (Mean = 5.83), useful (Mean = 5.62), and enjoyable (Mean = 5.90). However intention to use is slightly low (Mean = 4.60). Significant factors that can affect therapists’ intention to use the game were gathered from interviews. Game-based intervention should reflect therapists’ needs in order to achieve various rehabilitation goals, providing suitable and meaningful training. Hence, facilities to tailor the game to the patient’s ability, needs and constraints are important factors that can increase therapists’ intention to use and help to deliver game experience that can motivate patients to undergo the practices needed. Moreover, therapists’ supervision, database functionality and quantitative measures regarding a patient’s progress also represent crucial factors. |
first_indexed | 2024-12-13T09:59:41Z |
format | Article |
id | doaj.art-0506a5c6243246cda32c88bbe3b8cf73 |
institution | Directory Open Access Journal |
issn | 1319-1578 |
language | English |
last_indexed | 2024-12-13T09:59:41Z |
publishDate | 2015-04-01 |
publisher | Elsevier |
record_format | Article |
series | Journal of King Saud University: Computer and Information Sciences |
spelling | doaj.art-0506a5c6243246cda32c88bbe3b8cf732022-12-21T23:51:42ZengElsevierJournal of King Saud University: Computer and Information Sciences1319-15782015-04-0127216016910.1016/j.jksuci.2014.03.019Investigating therapists’ intention to use serious games for acquired brain injury cognitive rehabilitationAhmed Mohammed ElakloukNor Azan Mat ZinAzrulhizam ShapiiAcquired brain injury is one cause of long-term disability. Serious games can assist in cognitive rehabilitation. However, therapists’ perception and feedback will determine game adoption. The objective of this study is to investigate therapists’ intention to use serious games for cognitive rehabilitation and identify underlying factors that may affect their acceptance. The respondents are 41 therapists who evaluated a “Ship Game” prototype. Data were collected using survey questionnaire and interview. A seven-point Likert scale was used for items in the questionnaire ranging from (1) “strongly disagree” to (7) “strongly agree”. Results indicate that the game is easy to use (Mean = 5.83), useful (Mean = 5.62), and enjoyable (Mean = 5.90). However intention to use is slightly low (Mean = 4.60). Significant factors that can affect therapists’ intention to use the game were gathered from interviews. Game-based intervention should reflect therapists’ needs in order to achieve various rehabilitation goals, providing suitable and meaningful training. Hence, facilities to tailor the game to the patient’s ability, needs and constraints are important factors that can increase therapists’ intention to use and help to deliver game experience that can motivate patients to undergo the practices needed. Moreover, therapists’ supervision, database functionality and quantitative measures regarding a patient’s progress also represent crucial factors.http://www.sciencedirect.com/science/article/pii/S1319157815000154Serious gamesRehabilitationGame designBrain damageTechnology acceptancePerceptions |
spellingShingle | Ahmed Mohammed Elaklouk Nor Azan Mat Zin Azrulhizam Shapii Investigating therapists’ intention to use serious games for acquired brain injury cognitive rehabilitation Journal of King Saud University: Computer and Information Sciences Serious games Rehabilitation Game design Brain damage Technology acceptance Perceptions |
title | Investigating therapists’ intention to use serious games for acquired brain injury cognitive rehabilitation |
title_full | Investigating therapists’ intention to use serious games for acquired brain injury cognitive rehabilitation |
title_fullStr | Investigating therapists’ intention to use serious games for acquired brain injury cognitive rehabilitation |
title_full_unstemmed | Investigating therapists’ intention to use serious games for acquired brain injury cognitive rehabilitation |
title_short | Investigating therapists’ intention to use serious games for acquired brain injury cognitive rehabilitation |
title_sort | investigating therapists intention to use serious games for acquired brain injury cognitive rehabilitation |
topic | Serious games Rehabilitation Game design Brain damage Technology acceptance Perceptions |
url | http://www.sciencedirect.com/science/article/pii/S1319157815000154 |
work_keys_str_mv | AT ahmedmohammedelaklouk investigatingtherapistsintentiontouseseriousgamesforacquiredbraininjurycognitiverehabilitation AT norazanmatzin investigatingtherapistsintentiontouseseriousgamesforacquiredbraininjurycognitiverehabilitation AT azrulhizamshapii investigatingtherapistsintentiontouseseriousgamesforacquiredbraininjurycognitiverehabilitation |