Gamification and gaming proposals, teachers’ perceptions and practices in Primary Education

This research has analyzed the application of gamification and game-based learning to primary education based on the evaluation of gamification by 308 primary education teachers in Spain. A quantitative and qualitative analysis was made of teachers’ competences, the tools and devices most w...

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Autori principali: José Manuel Sáez-López, Esteban Vázquez-Cano, Javier Fombona Cadavieco, Eloy López-Meneses
Natura: Articolo
Lingua:English
Pubblicazione: ASLERD 2022-08-01
Serie:Interaction Design and Architecture(s)
Accesso online:http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=ToC_53_P&link=53_11_abstract
Descrizione
Riassunto:This research has analyzed the application of gamification and game-based learning to primary education based on the evaluation of gamification by 308 primary education teachers in Spain. A quantitative and qualitative analysis was made of teachers’ competences, the tools and devices most widely used, didactic functionality, emotional competence and social skills. The results showed that teachers had a positive attitude towards gamification, and good knowledge and management of tools such as Genially, Kahoot and Google Classroom. With the appropriate resources, class planning and teacher training, game-based learning and gamification can boost student motivation and commitment, and foster enthusiasm for beneficial, pedagogical interactive processes.
ISSN:2283-2998