Talking Tacitly: Activities and Experiences in Higly Interactive Media

Some media forms we primarily take in with our senses, like movies, music or text. Other media forms are more like activities that we have to carry out with our body such as digital games on the PC, console, smart phone or tablet. Here, we are not allowed to sit still and take media in with our sens...

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Bibliographic Details
Main Author: Nørgård Rikke Toft
Format: Article
Language:English
Published: Sciendo 2020-03-01
Series:Nordicom Review
Subjects:
Online Access:https://doi.org/10.2478/nor-2014-0114
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author Nørgård Rikke Toft
author_facet Nørgård Rikke Toft
author_sort Nørgård Rikke Toft
collection DOAJ
description Some media forms we primarily take in with our senses, like movies, music or text. Other media forms are more like activities that we have to carry out with our body such as digital games on the PC, console, smart phone or tablet. Here, we are not allowed to sit still and take media in with our senses. In order to grasp this otherness and uniqueness of digital games it is not sufficient to re-use adapted media theories, concepts, methods and ways of writing. This article is written on the realization that the theories and methods we approach a research area, activity or experience with will set the boundaries of our understanding. And the ways we represent our understanding in writing to others will subsequently set the boundaries of their understanding. In this way, the article is an attempt of erecting boundaries in new ways and placing them in unfamiliar places through the use of alternative and alien methods, theories and styles of writing. This is done in order to let new formations of studying, thinking and talking about activities and experiences in highly interactive media emerge.
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spelling doaj.art-060c6d71440746fea4c4ebbedf93fd862023-08-02T07:20:14ZengSciendoNordicom Review2001-51192020-03-0135s121923610.2478/nor-2014-0114Talking Tacitly: Activities and Experiences in Higly Interactive MediaNørgård Rikke ToftSome media forms we primarily take in with our senses, like movies, music or text. Other media forms are more like activities that we have to carry out with our body such as digital games on the PC, console, smart phone or tablet. Here, we are not allowed to sit still and take media in with our senses. In order to grasp this otherness and uniqueness of digital games it is not sufficient to re-use adapted media theories, concepts, methods and ways of writing. This article is written on the realization that the theories and methods we approach a research area, activity or experience with will set the boundaries of our understanding. And the ways we represent our understanding in writing to others will subsequently set the boundaries of their understanding. In this way, the article is an attempt of erecting boundaries in new ways and placing them in unfamiliar places through the use of alternative and alien methods, theories and styles of writing. This is done in order to let new formations of studying, thinking and talking about activities and experiences in highly interactive media emerge.https://doi.org/10.2478/nor-2014-0114interactive mediadigital gamesgame researchmultimethodologygrounded theory methodremix methodsintroduction
spellingShingle Nørgård Rikke Toft
Talking Tacitly: Activities and Experiences in Higly Interactive Media
Nordicom Review
interactive media
digital games
game research
multimethodology
grounded theory method
remix methods
introduction
title Talking Tacitly: Activities and Experiences in Higly Interactive Media
title_full Talking Tacitly: Activities and Experiences in Higly Interactive Media
title_fullStr Talking Tacitly: Activities and Experiences in Higly Interactive Media
title_full_unstemmed Talking Tacitly: Activities and Experiences in Higly Interactive Media
title_short Talking Tacitly: Activities and Experiences in Higly Interactive Media
title_sort talking tacitly activities and experiences in higly interactive media
topic interactive media
digital games
game research
multimethodology
grounded theory method
remix methods
introduction
url https://doi.org/10.2478/nor-2014-0114
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