Talking Tacitly: Activities and Experiences in Higly Interactive Media
Some media forms we primarily take in with our senses, like movies, music or text. Other media forms are more like activities that we have to carry out with our body such as digital games on the PC, console, smart phone or tablet. Here, we are not allowed to sit still and take media in with our sens...
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Format: | Article |
Language: | English |
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Sciendo
2020-03-01
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Series: | Nordicom Review |
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Online Access: | https://doi.org/10.2478/nor-2014-0114 |
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author | Nørgård Rikke Toft |
author_facet | Nørgård Rikke Toft |
author_sort | Nørgård Rikke Toft |
collection | DOAJ |
description | Some media forms we primarily take in with our senses, like movies, music or text. Other media forms are more like activities that we have to carry out with our body such as digital games on the PC, console, smart phone or tablet. Here, we are not allowed to sit still and take media in with our senses. In order to grasp this otherness and uniqueness of digital games it is not sufficient to re-use adapted media theories, concepts, methods and ways of writing. This article is written on the realization that the theories and methods we approach a research area, activity or experience with will set the boundaries of our understanding. And the ways we represent our understanding in writing to others will subsequently set the boundaries of their understanding. In this way, the article is an attempt of erecting boundaries in new ways and placing them in unfamiliar places through the use of alternative and alien methods, theories and styles of writing. This is done in order to let new formations of studying, thinking and talking about activities and experiences in highly interactive media emerge. |
first_indexed | 2024-03-12T18:49:13Z |
format | Article |
id | doaj.art-060c6d71440746fea4c4ebbedf93fd86 |
institution | Directory Open Access Journal |
issn | 2001-5119 |
language | English |
last_indexed | 2024-03-12T18:49:13Z |
publishDate | 2020-03-01 |
publisher | Sciendo |
record_format | Article |
series | Nordicom Review |
spelling | doaj.art-060c6d71440746fea4c4ebbedf93fd862023-08-02T07:20:14ZengSciendoNordicom Review2001-51192020-03-0135s121923610.2478/nor-2014-0114Talking Tacitly: Activities and Experiences in Higly Interactive MediaNørgård Rikke ToftSome media forms we primarily take in with our senses, like movies, music or text. Other media forms are more like activities that we have to carry out with our body such as digital games on the PC, console, smart phone or tablet. Here, we are not allowed to sit still and take media in with our senses. In order to grasp this otherness and uniqueness of digital games it is not sufficient to re-use adapted media theories, concepts, methods and ways of writing. This article is written on the realization that the theories and methods we approach a research area, activity or experience with will set the boundaries of our understanding. And the ways we represent our understanding in writing to others will subsequently set the boundaries of their understanding. In this way, the article is an attempt of erecting boundaries in new ways and placing them in unfamiliar places through the use of alternative and alien methods, theories and styles of writing. This is done in order to let new formations of studying, thinking and talking about activities and experiences in highly interactive media emerge.https://doi.org/10.2478/nor-2014-0114interactive mediadigital gamesgame researchmultimethodologygrounded theory methodremix methodsintroduction |
spellingShingle | Nørgård Rikke Toft Talking Tacitly: Activities and Experiences in Higly Interactive Media Nordicom Review interactive media digital games game research multimethodology grounded theory method remix methods introduction |
title | Talking Tacitly: Activities and Experiences in Higly Interactive Media |
title_full | Talking Tacitly: Activities and Experiences in Higly Interactive Media |
title_fullStr | Talking Tacitly: Activities and Experiences in Higly Interactive Media |
title_full_unstemmed | Talking Tacitly: Activities and Experiences in Higly Interactive Media |
title_short | Talking Tacitly: Activities and Experiences in Higly Interactive Media |
title_sort | talking tacitly activities and experiences in higly interactive media |
topic | interactive media digital games game research multimethodology grounded theory method remix methods introduction |
url | https://doi.org/10.2478/nor-2014-0114 |
work_keys_str_mv | AT nørgardrikketoft talkingtacitlyactivitiesandexperiencesinhiglyinteractivemedia |