Le care vidéoludique : prendre soin du bout du clic

This article looks at the informal work done by high-level female gamers in video games multijoueur·euse·s. The aim is to analyse informal work, gender relations and video games together. The focus is on the positions, roles and occupations performed online. Playing time, skills and the criteria use...

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Main Author: Jessica Benonie-Soler
Format: Article
Language:fra
Published: Université de Poitiers
Series:Images du Travail, Travail des Images
Subjects:
Online Access:https://journals.openedition.org/itti/5040
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author Jessica Benonie-Soler
author_facet Jessica Benonie-Soler
author_sort Jessica Benonie-Soler
collection DOAJ
description This article looks at the informal work done by high-level female gamers in video games multijoueur·euse·s. The aim is to analyse informal work, gender relations and video games together. The focus is on the positions, roles and occupations performed online. Playing time, skills and the criteria used to construct them have all been widely studied (Boutet, 2012 ; Triclot, 2012), making the masculine the neutral in terms of videogame legitimacy. On the other hand, few studies have focused on women’s day-to-day gaming and their in-game work experiences. This study – which is based on a sociological survey conducted between 2012 and 2018 using interviews (74) and home observations (1,736 hours), and also on images depicting the daily lives of female gamers – fills this gap. The aim is to study the practice of videogames through the systems of valorisation and legitimacy they underpin, and the notion of care and its work at the heart of gaming activity.
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spelling doaj.art-071edfb1f2444601b3ce64f61102f72d2024-02-13T10:54:21ZfraUniversité de PoitiersImages du Travail, Travail des Images2778-86281610.4000/itti.5040Le care vidéoludique : prendre soin du bout du clicJessica Benonie-SolerThis article looks at the informal work done by high-level female gamers in video games multijoueur·euse·s. The aim is to analyse informal work, gender relations and video games together. The focus is on the positions, roles and occupations performed online. Playing time, skills and the criteria used to construct them have all been widely studied (Boutet, 2012 ; Triclot, 2012), making the masculine the neutral in terms of videogame legitimacy. On the other hand, few studies have focused on women’s day-to-day gaming and their in-game work experiences. This study – which is based on a sociological survey conducted between 2012 and 2018 using interviews (74) and home observations (1,736 hours), and also on images depicting the daily lives of female gamers – fills this gap. The aim is to study the practice of videogames through the systems of valorisation and legitimacy they underpin, and the notion of care and its work at the heart of gaming activity.https://journals.openedition.org/itti/5040workcaregendervideo games
spellingShingle Jessica Benonie-Soler
Le care vidéoludique : prendre soin du bout du clic
Images du Travail, Travail des Images
work
care
gender
video games
title Le care vidéoludique : prendre soin du bout du clic
title_full Le care vidéoludique : prendre soin du bout du clic
title_fullStr Le care vidéoludique : prendre soin du bout du clic
title_full_unstemmed Le care vidéoludique : prendre soin du bout du clic
title_short Le care vidéoludique : prendre soin du bout du clic
title_sort le care videoludique prendre soin du bout du clic
topic work
care
gender
video games
url https://journals.openedition.org/itti/5040
work_keys_str_mv AT jessicabenoniesoler lecarevideoludiqueprendresoinduboutduclic