Augmented Reality in Radiology for Education and Training—A Design Study

Education is an important component of every healthcare system. Patients need to be educated about their planned procedures; healthcare professionals need to be trained in their respective profession. Both patient education and the training of healthcare professionals are often completed in person,...

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Main Authors: Alexander Raith, Christoph Kamp, Christina Stoiber, Andreas Jakl, Markus Wagner
Format: Article
Language:English
Published: MDPI AG 2022-04-01
Series:Healthcare
Subjects:
Online Access:https://www.mdpi.com/2227-9032/10/4/672
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author Alexander Raith
Christoph Kamp
Christina Stoiber
Andreas Jakl
Markus Wagner
author_facet Alexander Raith
Christoph Kamp
Christina Stoiber
Andreas Jakl
Markus Wagner
author_sort Alexander Raith
collection DOAJ
description Education is an important component of every healthcare system. Patients need to be educated about their planned procedures; healthcare professionals need to be trained in their respective profession. Both patient education and the training of healthcare professionals are often completed in person, which requires resources and is bound to certain times and places. Virtual educational environments can potentially save human and monetary resources, increase learner engagement, and enable users to learn according to their own schedules. This design study describes proofs of concept for two augmented reality-enabled (AR) educational tools, utilizing a Microsoft HoloLens head-mounted display. In the first use case, we demonstrate an AR application which could be used to educate cancer patients about their radiotherapy treatment and potentially reduce patient anxiety. The second use case demonstrates an AR training environment, which could complement the practical training of undergraduate radiography students. Two prototypes—VIPER, for patient education, and ARTUR for the training of radiography students—were developed and tested for viability and usability, both based on individual user tests. Both patient and student education were evaluated as viable and usable additions to conventional educational methods, despite being limited in terms of accessibility, usability, and fidelity. Suitable hardware is becoming more accessible and capable, and higher-fidelity holograms, better utilization of real-world objects, and more intuitive input methods could increase user immersion and acceptance of the technology.
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spelling doaj.art-0761364eff4f46368a8e3edf7ea1ff4a2023-12-01T20:59:03ZengMDPI AGHealthcare2227-90322022-04-0110467210.3390/healthcare10040672Augmented Reality in Radiology for Education and Training—A Design StudyAlexander Raith0Christoph Kamp1Christina Stoiber2Andreas Jakl3Markus Wagner4Department of Health Sciences—Radiologic Technology FH Campus Wien, University of Applied Sciences, 1100 Wien, AustriaDepartment of Health Sciences—Radiologic Technology FH Campus Wien, University of Applied Sciences, 1100 Wien, AustriaInstitute of Creative Media Technologies, St. Pölten University of Applied Sciences, 3100 St. Pölten, AustriaInstitute of Creative Media Technologies, St. Pölten University of Applied Sciences, 3100 St. Pölten, AustriaInstitute of Creative Media Technologies, St. Pölten University of Applied Sciences, 3100 St. Pölten, AustriaEducation is an important component of every healthcare system. Patients need to be educated about their planned procedures; healthcare professionals need to be trained in their respective profession. Both patient education and the training of healthcare professionals are often completed in person, which requires resources and is bound to certain times and places. Virtual educational environments can potentially save human and monetary resources, increase learner engagement, and enable users to learn according to their own schedules. This design study describes proofs of concept for two augmented reality-enabled (AR) educational tools, utilizing a Microsoft HoloLens head-mounted display. In the first use case, we demonstrate an AR application which could be used to educate cancer patients about their radiotherapy treatment and potentially reduce patient anxiety. The second use case demonstrates an AR training environment, which could complement the practical training of undergraduate radiography students. Two prototypes—VIPER, for patient education, and ARTUR for the training of radiography students—were developed and tested for viability and usability, both based on individual user tests. Both patient and student education were evaluated as viable and usable additions to conventional educational methods, despite being limited in terms of accessibility, usability, and fidelity. Suitable hardware is becoming more accessible and capable, and higher-fidelity holograms, better utilization of real-world objects, and more intuitive input methods could increase user immersion and acceptance of the technology.https://www.mdpi.com/2227-9032/10/4/672augmented realitymixed realityradiology(patient) educationdesign study
spellingShingle Alexander Raith
Christoph Kamp
Christina Stoiber
Andreas Jakl
Markus Wagner
Augmented Reality in Radiology for Education and Training—A Design Study
Healthcare
augmented reality
mixed reality
radiology
(patient) education
design study
title Augmented Reality in Radiology for Education and Training—A Design Study
title_full Augmented Reality in Radiology for Education and Training—A Design Study
title_fullStr Augmented Reality in Radiology for Education and Training—A Design Study
title_full_unstemmed Augmented Reality in Radiology for Education and Training—A Design Study
title_short Augmented Reality in Radiology for Education and Training—A Design Study
title_sort augmented reality in radiology for education and training a design study
topic augmented reality
mixed reality
radiology
(patient) education
design study
url https://www.mdpi.com/2227-9032/10/4/672
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