Walter Benjamin on the Video Screen: Storytelling and Game Narratives

Walter Benjamin’s 1936 essay, “The Storyteller„ (2006) defines storytelling as a mode of communication that is defined in part by its ability to offer listeners “counsel„, or meaningful wisdom or advice. This article considers the earmarks of storyte...

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Main Author: Carly A. Kocurek
Format: Article
Language:English
Published: MDPI AG 2018-10-01
Series:Arts
Subjects:
Online Access:https://www.mdpi.com/2076-0752/7/4/69
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author Carly A. Kocurek
author_facet Carly A. Kocurek
author_sort Carly A. Kocurek
collection DOAJ
description Walter Benjamin’s 1936 essay, “The Storyteller„ (2006) defines storytelling as a mode of communication that is defined in part by its ability to offer listeners “counsel„, or meaningful wisdom or advice. This article considers the earmarks of storytelling as defined by Benjamin and by contemporary writer Larry McMurtry and argues this type of narrative experience can be offered via interactive media and, in particular, video games. After identifying the key characteristics of storytelling as set forth by Benjamin, the article proposes and advocates for a set of key characteristics of video game storytelling. In doing so, the article argues that effective narrative immersion can offer what Benjamin calls counsel, or wisdom, by refusing to provide pat answers or neat conclusions and suggests these as strategies for game writers and developers who want to provide educational or transformative experiences. Throughout, the article invokes historic and contemporary video games, asking for careful consideration of the ways in which games focused on sometimes highly personal narratives rely on storytelling techniques that instruct and transform and that can provide a rich framework for the design and writing of narrative games.
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spelling doaj.art-07794471f2704d979249d7ec2918ff962022-12-22T03:32:01ZengMDPI AGArts2076-07522018-10-01746910.3390/arts7040069arts7040069Walter Benjamin on the Video Screen: Storytelling and Game NarrativesCarly A. Kocurek0Department of Humanities, Illinois Institute of Technology, Siegel Hall, 3301 South Dearborn, Suite 218, Chicago, IL 60616, USAWalter Benjamin’s 1936 essay, “The Storyteller„ (2006) defines storytelling as a mode of communication that is defined in part by its ability to offer listeners “counsel„, or meaningful wisdom or advice. This article considers the earmarks of storytelling as defined by Benjamin and by contemporary writer Larry McMurtry and argues this type of narrative experience can be offered via interactive media and, in particular, video games. After identifying the key characteristics of storytelling as set forth by Benjamin, the article proposes and advocates for a set of key characteristics of video game storytelling. In doing so, the article argues that effective narrative immersion can offer what Benjamin calls counsel, or wisdom, by refusing to provide pat answers or neat conclusions and suggests these as strategies for game writers and developers who want to provide educational or transformative experiences. Throughout, the article invokes historic and contemporary video games, asking for careful consideration of the ways in which games focused on sometimes highly personal narratives rely on storytelling techniques that instruct and transform and that can provide a rich framework for the design and writing of narrative games.https://www.mdpi.com/2076-0752/7/4/69storytellingnarrative theoryempathy gamesWalter Benjamininteractive storytellingtransmediaLarry McMurtryvideo games
spellingShingle Carly A. Kocurek
Walter Benjamin on the Video Screen: Storytelling and Game Narratives
Arts
storytelling
narrative theory
empathy games
Walter Benjamin
interactive storytelling
transmedia
Larry McMurtry
video games
title Walter Benjamin on the Video Screen: Storytelling and Game Narratives
title_full Walter Benjamin on the Video Screen: Storytelling and Game Narratives
title_fullStr Walter Benjamin on the Video Screen: Storytelling and Game Narratives
title_full_unstemmed Walter Benjamin on the Video Screen: Storytelling and Game Narratives
title_short Walter Benjamin on the Video Screen: Storytelling and Game Narratives
title_sort walter benjamin on the video screen storytelling and game narratives
topic storytelling
narrative theory
empathy games
Walter Benjamin
interactive storytelling
transmedia
Larry McMurtry
video games
url https://www.mdpi.com/2076-0752/7/4/69
work_keys_str_mv AT carlyakocurek walterbenjaminonthevideoscreenstorytellingandgamenarratives