Analysis Effect of Role-Playing Method Assisted by Audio Visual Media on Speaking Skills in Indonesian Language Learning for Elementary School Students

This study aims to analyze the effect of the role-playing method assisted by audio-visual media on speaking skills in Indonesian language learning at SDN Cibuntu 01. The method used in this research is quantitative as a kind of quasi-experimental research design with One Group Pretest-Posttest Desig...

Full description

Bibliographic Details
Main Authors: Rohadatul Aisy, Abdul Rahman Jupri
Format: Article
Language:English
Published: Universitas Pendidikan Mandalika, Fakultas Ilmu Pendidikan dan Psikologi 2022-07-01
Series:Jurnal Paedagogy
Subjects:
Online Access:https://e-journal.undikma.ac.id/index.php/pedagogy/article/view/5303
_version_ 1797975292767109120
author Rohadatul Aisy
Abdul Rahman Jupri
author_facet Rohadatul Aisy
Abdul Rahman Jupri
author_sort Rohadatul Aisy
collection DOAJ
description This study aims to analyze the effect of the role-playing method assisted by audio-visual media on speaking skills in Indonesian language learning at SDN Cibuntu 01. The method used in this research is quantitative as a kind of quasi-experimental research design with One Group Pretest-Posttest Design which only involves one group for initial treatment, treatment, and end of treatment. The research instrument was a speaking skill test consisting of 5 rules with 25 descriptors to measure students' speaking ability which experts had approved. The data analysis technique used in this study was the normality test using the Liliefors test and the homogeneity test using the Fisher test. Then, the hypothesis was tested using the t-test. Data processing was done with the help of SPSS 25 software with a significant level of 5% or =0.05. Based on the results of this study, it was obtained that the tcount > ttable was 2.802 > 1.701. As these results show, H₀ is rejected and H₁ is recognized. Therefore, the role-playing method assisted by audio-visual media affects speaking skills in Indonesian language learning for grade 3 students at SDN Cibuntu 01. The implication for learning Indonesian is that selecting the proper method can affect students' speaking skills. There are differences in speaking skills between Indonesian language learning and those taught before and after using the role-playing method with the aid of audio-visual media. It is seen from the confidence in playing the character; the voice volume becomes louder, the body movements are more flexible, understanding the story content well, pronunciation and proper intonation.
first_indexed 2024-04-11T04:33:13Z
format Article
id doaj.art-08127c5d7c8648d9b421db1e52b343d2
institution Directory Open Access Journal
issn 2355-7761
2722-4627
language English
last_indexed 2024-04-11T04:33:13Z
publishDate 2022-07-01
publisher Universitas Pendidikan Mandalika, Fakultas Ilmu Pendidikan dan Psikologi
record_format Article
series Jurnal Paedagogy
spelling doaj.art-08127c5d7c8648d9b421db1e52b343d22022-12-29T02:35:14ZengUniversitas Pendidikan Mandalika, Fakultas Ilmu Pendidikan dan PsikologiJurnal Paedagogy2355-77612722-46272022-07-019349550110.33394/jp.v9i3.53033428Analysis Effect of Role-Playing Method Assisted by Audio Visual Media on Speaking Skills in Indonesian Language Learning for Elementary School StudentsRohadatul Aisy0Abdul Rahman Jupri1Primary Teacher Education Study Program, FKIP, Universitas Muhammadiyah Prof. Dr. HamkaPrimary Teacher Education Study Program, FKIP, Universitas Muhammadiyah Prof. Dr. HamkaThis study aims to analyze the effect of the role-playing method assisted by audio-visual media on speaking skills in Indonesian language learning at SDN Cibuntu 01. The method used in this research is quantitative as a kind of quasi-experimental research design with One Group Pretest-Posttest Design which only involves one group for initial treatment, treatment, and end of treatment. The research instrument was a speaking skill test consisting of 5 rules with 25 descriptors to measure students' speaking ability which experts had approved. The data analysis technique used in this study was the normality test using the Liliefors test and the homogeneity test using the Fisher test. Then, the hypothesis was tested using the t-test. Data processing was done with the help of SPSS 25 software with a significant level of 5% or =0.05. Based on the results of this study, it was obtained that the tcount > ttable was 2.802 > 1.701. As these results show, H₀ is rejected and H₁ is recognized. Therefore, the role-playing method assisted by audio-visual media affects speaking skills in Indonesian language learning for grade 3 students at SDN Cibuntu 01. The implication for learning Indonesian is that selecting the proper method can affect students' speaking skills. There are differences in speaking skills between Indonesian language learning and those taught before and after using the role-playing method with the aid of audio-visual media. It is seen from the confidence in playing the character; the voice volume becomes louder, the body movements are more flexible, understanding the story content well, pronunciation and proper intonation.https://e-journal.undikma.ac.id/index.php/pedagogy/article/view/5303role-playingtalking abilitiesindonesian languageaudio-visual media.
spellingShingle Rohadatul Aisy
Abdul Rahman Jupri
Analysis Effect of Role-Playing Method Assisted by Audio Visual Media on Speaking Skills in Indonesian Language Learning for Elementary School Students
Jurnal Paedagogy
role-playing
talking abilities
indonesian language
audio-visual media.
title Analysis Effect of Role-Playing Method Assisted by Audio Visual Media on Speaking Skills in Indonesian Language Learning for Elementary School Students
title_full Analysis Effect of Role-Playing Method Assisted by Audio Visual Media on Speaking Skills in Indonesian Language Learning for Elementary School Students
title_fullStr Analysis Effect of Role-Playing Method Assisted by Audio Visual Media on Speaking Skills in Indonesian Language Learning for Elementary School Students
title_full_unstemmed Analysis Effect of Role-Playing Method Assisted by Audio Visual Media on Speaking Skills in Indonesian Language Learning for Elementary School Students
title_short Analysis Effect of Role-Playing Method Assisted by Audio Visual Media on Speaking Skills in Indonesian Language Learning for Elementary School Students
title_sort analysis effect of role playing method assisted by audio visual media on speaking skills in indonesian language learning for elementary school students
topic role-playing
talking abilities
indonesian language
audio-visual media.
url https://e-journal.undikma.ac.id/index.php/pedagogy/article/view/5303
work_keys_str_mv AT rohadatulaisy analysiseffectofroleplayingmethodassistedbyaudiovisualmediaonspeakingskillsinindonesianlanguagelearningforelementaryschoolstudents
AT abdulrahmanjupri analysiseffectofroleplayingmethodassistedbyaudiovisualmediaonspeakingskillsinindonesianlanguagelearningforelementaryschoolstudents