An Augmented Reality-Based Mobile Application Facilitates the Learning about the Spinal Cord

Health education is one of the knowledge areas in which augmented reality (AR) technology is widespread, and it has been considered as a facilitator of the learning process. In literature, there are still few studies detailing the role of mobile AR in neuroanatomy. Specifically, for the spinal cord,...

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Main Authors: Jacks Fernandes, Ariel Teles, Silmar Teixeira
Format: Article
Language:English
Published: MDPI AG 2020-12-01
Series:Education Sciences
Subjects:
Online Access:https://www.mdpi.com/2227-7102/10/12/376
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author Jacks Fernandes
Ariel Teles
Silmar Teixeira
author_facet Jacks Fernandes
Ariel Teles
Silmar Teixeira
author_sort Jacks Fernandes
collection DOAJ
description Health education is one of the knowledge areas in which augmented reality (AR) technology is widespread, and it has been considered as a facilitator of the learning process. In literature, there are still few studies detailing the role of mobile AR in neuroanatomy. Specifically, for the spinal cord, the teaching–learning process may be hindered due to its abstract nature and the absence of three-dimensional models. In this sense, we implemented a mobile application with AR technology named <i>NitLabEduca</i> for studying the spinal cord with an interactive exploration of 3D rotating models in the macroscopic scale, theoretical content of its specificities, animations, and simulations regarding its physiology. To investigate <i>NitLabEduca</i>’s effects, eighty individuals with and without previous neuroanatomy knowledge were selected and grouped into control and experimental groups. Divided, they performed learning tasks through a questionnaire. We used the System Usability Scale (SUS) to evaluate the usability level of the mobile application and a complimentary survey to verify the adherence level to the use of mobile applications in higher education. As a result, we observed that participants of both groups who started the task with the application and finished with text had more correct results in the test (<i>p</i> < 0.001). SUS results were promising in terms of usability and learning factor. We concluded that studying the spinal cord through <i>NitLabEduca</i> seems to favor learning when used as a complement to the printed material.
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spelling doaj.art-086bb91bd7e2441798899e66696a3bf32023-11-21T00:32:54ZengMDPI AGEducation Sciences2227-71022020-12-01101237610.3390/educsci10120376An Augmented Reality-Based Mobile Application Facilitates the Learning about the Spinal CordJacks Fernandes0Ariel Teles1Silmar Teixeira2Northeast Biotechnology Network, Federal University of Piauí, Teresina 64049-550, BrazilNeuro-innovation Technology & Brain Mapping Laboratory, Federal University of Delta do Parnaíba, Av. São Sebastião n 2819-Nossa Sra. de Fátima-Parnaíba, Parnaíba 64202-020, BrazilNortheast Biotechnology Network, Federal University of Piauí, Teresina 64049-550, BrazilHealth education is one of the knowledge areas in which augmented reality (AR) technology is widespread, and it has been considered as a facilitator of the learning process. In literature, there are still few studies detailing the role of mobile AR in neuroanatomy. Specifically, for the spinal cord, the teaching–learning process may be hindered due to its abstract nature and the absence of three-dimensional models. In this sense, we implemented a mobile application with AR technology named <i>NitLabEduca</i> for studying the spinal cord with an interactive exploration of 3D rotating models in the macroscopic scale, theoretical content of its specificities, animations, and simulations regarding its physiology. To investigate <i>NitLabEduca</i>’s effects, eighty individuals with and without previous neuroanatomy knowledge were selected and grouped into control and experimental groups. Divided, they performed learning tasks through a questionnaire. We used the System Usability Scale (SUS) to evaluate the usability level of the mobile application and a complimentary survey to verify the adherence level to the use of mobile applications in higher education. As a result, we observed that participants of both groups who started the task with the application and finished with text had more correct results in the test (<i>p</i> < 0.001). SUS results were promising in terms of usability and learning factor. We concluded that studying the spinal cord through <i>NitLabEduca</i> seems to favor learning when used as a complement to the printed material.https://www.mdpi.com/2227-7102/10/12/376mobile learninghealth educationneuroanatomyaugmented realityusability
spellingShingle Jacks Fernandes
Ariel Teles
Silmar Teixeira
An Augmented Reality-Based Mobile Application Facilitates the Learning about the Spinal Cord
Education Sciences
mobile learning
health education
neuroanatomy
augmented reality
usability
title An Augmented Reality-Based Mobile Application Facilitates the Learning about the Spinal Cord
title_full An Augmented Reality-Based Mobile Application Facilitates the Learning about the Spinal Cord
title_fullStr An Augmented Reality-Based Mobile Application Facilitates the Learning about the Spinal Cord
title_full_unstemmed An Augmented Reality-Based Mobile Application Facilitates the Learning about the Spinal Cord
title_short An Augmented Reality-Based Mobile Application Facilitates the Learning about the Spinal Cord
title_sort augmented reality based mobile application facilitates the learning about the spinal cord
topic mobile learning
health education
neuroanatomy
augmented reality
usability
url https://www.mdpi.com/2227-7102/10/12/376
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