Design for Character Development: archetypal psychology as a implement for creating and designing characters for an animated series
From the innate desire of telling stories, man seeks for depictions of everyday life through drawing, sculptures, photographs, and other media that allow him to express himself. Such sharing is increasingly reaching more people, due to the development of technologies and the return of these for comm...
Main Authors: | , , |
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Format: | Article |
Language: | Portuguese |
Published: |
Universidade Estadual de Londrina (UEL)
2014-06-01
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Series: | Projetica |
Subjects: | |
Online Access: | http://www.uel.br/revistas/uel/index.php/projetica/article/view/18625 |
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author | Josiane Vieira Campos Paulo Henrique Wolf Milton Luiz Horn Vieira |
author_facet | Josiane Vieira Campos Paulo Henrique Wolf Milton Luiz Horn Vieira |
author_sort | Josiane Vieira Campos |
collection | DOAJ |
description | From the innate desire of telling stories, man seeks for depictions of everyday life through drawing, sculptures, photographs, and other media that allow him to express himself. Such sharing is increasingly reaching more people, due to the development of technologies and the return of these for communication. Within this perspective, this study aims to present the creation process of characters for a children’s animation, focusing on media able to support digital animation. In this case study, we sought to understand the processes of characters design through archetypal psychology, inserted in the stage of production and appropriate to the content of children’s narratives. Thus, we prepared a form guide, targeted to the design of animated characters, for the professionals of DesignLab, a laboratory linked to the Design Undergraduate and Graduate Program of Universidade Federal de Santa Catarina. As a result, we obtained the creation of the characters’ psychological profiles that will be part of the series designed by the laboratory. From the characters, the visual components of the animation will be drawn up according to their trajectories throughout the story. |
first_indexed | 2024-12-12T06:39:39Z |
format | Article |
id | doaj.art-0894f6a3eebb46e2b6fc206a0ab36cb7 |
institution | Directory Open Access Journal |
issn | 2236-2207 |
language | Portuguese |
last_indexed | 2024-12-12T06:39:39Z |
publishDate | 2014-06-01 |
publisher | Universidade Estadual de Londrina (UEL) |
record_format | Article |
series | Projetica |
spelling | doaj.art-0894f6a3eebb46e2b6fc206a0ab36cb72022-12-22T00:34:23ZporUniversidade Estadual de Londrina (UEL)Projetica2236-22072014-06-0151092410.5433/2236-2207.2014v5n1p0910962Design for Character Development: archetypal psychology as a implement for creating and designing characters for an animated seriesJosiane Vieira Campos0Paulo Henrique Wolf1Milton Luiz Horn Vieira2Universidade Federal de Santa Catarina - UFSCUniversidade Federal de Santa CatarinaUniversidade Federal de Santa CatarinaFrom the innate desire of telling stories, man seeks for depictions of everyday life through drawing, sculptures, photographs, and other media that allow him to express himself. Such sharing is increasingly reaching more people, due to the development of technologies and the return of these for communication. Within this perspective, this study aims to present the creation process of characters for a children’s animation, focusing on media able to support digital animation. In this case study, we sought to understand the processes of characters design through archetypal psychology, inserted in the stage of production and appropriate to the content of children’s narratives. Thus, we prepared a form guide, targeted to the design of animated characters, for the professionals of DesignLab, a laboratory linked to the Design Undergraduate and Graduate Program of Universidade Federal de Santa Catarina. As a result, we obtained the creation of the characters’ psychological profiles that will be part of the series designed by the laboratory. From the characters, the visual components of the animation will be drawn up according to their trajectories throughout the story.http://www.uel.br/revistas/uel/index.php/projetica/article/view/18625Design de personagem, Psicologia arquetípica, Digital, Animação. |
spellingShingle | Josiane Vieira Campos Paulo Henrique Wolf Milton Luiz Horn Vieira Design for Character Development: archetypal psychology as a implement for creating and designing characters for an animated series Projetica Design de personagem, Psicologia arquetípica, Digital, Animação. |
title | Design for Character Development: archetypal psychology as a implement for creating and designing characters for an animated series |
title_full | Design for Character Development: archetypal psychology as a implement for creating and designing characters for an animated series |
title_fullStr | Design for Character Development: archetypal psychology as a implement for creating and designing characters for an animated series |
title_full_unstemmed | Design for Character Development: archetypal psychology as a implement for creating and designing characters for an animated series |
title_short | Design for Character Development: archetypal psychology as a implement for creating and designing characters for an animated series |
title_sort | design for character development archetypal psychology as a implement for creating and designing characters for an animated series |
topic | Design de personagem, Psicologia arquetípica, Digital, Animação. |
url | http://www.uel.br/revistas/uel/index.php/projetica/article/view/18625 |
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