Gamification-Based Vehicle-to-Grid Service for Demand Response: A Pilot Project in Jeju Island

Battery electric vehicles (BEVs) are increasingly recognized as the key to the power industry’s shift towards decentralization, carbon neutrality, and electrification because of their potential as flexible assets. Advances in grid integration, communication standards, smart charging, vehi...

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Main Authors: Jin-Wook Lee, Sung-Won Park, Sung-Yong Son
Format: Article
Language:English
Published: IEEE 2024-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/10440064/
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author Jin-Wook Lee
Sung-Won Park
Sung-Yong Son
author_facet Jin-Wook Lee
Sung-Won Park
Sung-Yong Son
author_sort Jin-Wook Lee
collection DOAJ
description Battery electric vehicles (BEVs) are increasingly recognized as the key to the power industry’s shift towards decentralization, carbon neutrality, and electrification because of their potential as flexible assets. Advances in grid integration, communication standards, smart charging, vehicle-to-grid technology, and electric vehicle service platforms are crucial for effectively leveraging BEVs. However, realizing these potential hinges on the active participation of electric vehicle owners, which is a vital yet challenging aspect. This study proposes a gamification-based incentive model to boost the participation of BEV owners in demand response programs, focusing on enhancing grid flexibility. A pilot project involving BEV drivers and charging-point operators was conducted on Jeju Island, South Korea. The significant contributions of this study include the development of both hardware and software systems for the gamification model and an ANOVA analysis to assess its impact. Compared with conventional economic incentives, the application of gamification-based incentives had effects of 13.8–69.2 percent from a demand increase perspective and 2.0–91.4 percent from a demand reduction perspective.
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spelling doaj.art-08d442d65c5f4fdf8d7bf1e2b5f535252024-03-01T00:00:47ZengIEEEIEEE Access2169-35362024-01-0112302093021910.1109/ACCESS.2024.336735910440064Gamification-Based Vehicle-to-Grid Service for Demand Response: A Pilot Project in Jeju IslandJin-Wook Lee0https://orcid.org/0009-0002-9311-7998Sung-Won Park1Sung-Yong Son2https://orcid.org/0000-0002-1434-1899Smart Energy System Convergence Research Institute, Gachon University, Seongnam, South KoreaDepartment of Electrical Engineering, Youngsan University, Yangsan, South KoreaDepartment of Electrical Engineering, Gachon University, Seongnam, South KoreaBattery electric vehicles (BEVs) are increasingly recognized as the key to the power industry’s shift towards decentralization, carbon neutrality, and electrification because of their potential as flexible assets. Advances in grid integration, communication standards, smart charging, vehicle-to-grid technology, and electric vehicle service platforms are crucial for effectively leveraging BEVs. However, realizing these potential hinges on the active participation of electric vehicle owners, which is a vital yet challenging aspect. This study proposes a gamification-based incentive model to boost the participation of BEV owners in demand response programs, focusing on enhancing grid flexibility. A pilot project involving BEV drivers and charging-point operators was conducted on Jeju Island, South Korea. The significant contributions of this study include the development of both hardware and software systems for the gamification model and an ANOVA analysis to assess its impact. Compared with conventional economic incentives, the application of gamification-based incentives had effects of 13.8–69.2 percent from a demand increase perspective and 2.0–91.4 percent from a demand reduction perspective.https://ieeexplore.ieee.org/document/10440064/BEVgamificationgrid flexibilityEVOpilotdemand response
spellingShingle Jin-Wook Lee
Sung-Won Park
Sung-Yong Son
Gamification-Based Vehicle-to-Grid Service for Demand Response: A Pilot Project in Jeju Island
IEEE Access
BEV
gamification
grid flexibility
EVO
pilot
demand response
title Gamification-Based Vehicle-to-Grid Service for Demand Response: A Pilot Project in Jeju Island
title_full Gamification-Based Vehicle-to-Grid Service for Demand Response: A Pilot Project in Jeju Island
title_fullStr Gamification-Based Vehicle-to-Grid Service for Demand Response: A Pilot Project in Jeju Island
title_full_unstemmed Gamification-Based Vehicle-to-Grid Service for Demand Response: A Pilot Project in Jeju Island
title_short Gamification-Based Vehicle-to-Grid Service for Demand Response: A Pilot Project in Jeju Island
title_sort gamification based vehicle to grid service for demand response a pilot project in jeju island
topic BEV
gamification
grid flexibility
EVO
pilot
demand response
url https://ieeexplore.ieee.org/document/10440064/
work_keys_str_mv AT jinwooklee gamificationbasedvehicletogridservicefordemandresponseapilotprojectinjejuisland
AT sungwonpark gamificationbasedvehicletogridservicefordemandresponseapilotprojectinjejuisland
AT sungyongson gamificationbasedvehicletogridservicefordemandresponseapilotprojectinjejuisland