Gamification-Based Vehicle-to-Grid Service for Demand Response: A Pilot Project in Jeju Island
Battery electric vehicles (BEVs) are increasingly recognized as the key to the power industry’s shift towards decentralization, carbon neutrality, and electrification because of their potential as flexible assets. Advances in grid integration, communication standards, smart charging, vehi...
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Format: | Article |
Language: | English |
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IEEE
2024-01-01
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Series: | IEEE Access |
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Online Access: | https://ieeexplore.ieee.org/document/10440064/ |
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author | Jin-Wook Lee Sung-Won Park Sung-Yong Son |
author_facet | Jin-Wook Lee Sung-Won Park Sung-Yong Son |
author_sort | Jin-Wook Lee |
collection | DOAJ |
description | Battery electric vehicles (BEVs) are increasingly recognized as the key to the power industry’s shift towards decentralization, carbon neutrality, and electrification because of their potential as flexible assets. Advances in grid integration, communication standards, smart charging, vehicle-to-grid technology, and electric vehicle service platforms are crucial for effectively leveraging BEVs. However, realizing these potential hinges on the active participation of electric vehicle owners, which is a vital yet challenging aspect. This study proposes a gamification-based incentive model to boost the participation of BEV owners in demand response programs, focusing on enhancing grid flexibility. A pilot project involving BEV drivers and charging-point operators was conducted on Jeju Island, South Korea. The significant contributions of this study include the development of both hardware and software systems for the gamification model and an ANOVA analysis to assess its impact. Compared with conventional economic incentives, the application of gamification-based incentives had effects of 13.8–69.2 percent from a demand increase perspective and 2.0–91.4 percent from a demand reduction perspective. |
first_indexed | 2024-03-07T19:10:57Z |
format | Article |
id | doaj.art-08d442d65c5f4fdf8d7bf1e2b5f53525 |
institution | Directory Open Access Journal |
issn | 2169-3536 |
language | English |
last_indexed | 2024-03-07T19:10:57Z |
publishDate | 2024-01-01 |
publisher | IEEE |
record_format | Article |
series | IEEE Access |
spelling | doaj.art-08d442d65c5f4fdf8d7bf1e2b5f535252024-03-01T00:00:47ZengIEEEIEEE Access2169-35362024-01-0112302093021910.1109/ACCESS.2024.336735910440064Gamification-Based Vehicle-to-Grid Service for Demand Response: A Pilot Project in Jeju IslandJin-Wook Lee0https://orcid.org/0009-0002-9311-7998Sung-Won Park1Sung-Yong Son2https://orcid.org/0000-0002-1434-1899Smart Energy System Convergence Research Institute, Gachon University, Seongnam, South KoreaDepartment of Electrical Engineering, Youngsan University, Yangsan, South KoreaDepartment of Electrical Engineering, Gachon University, Seongnam, South KoreaBattery electric vehicles (BEVs) are increasingly recognized as the key to the power industry’s shift towards decentralization, carbon neutrality, and electrification because of their potential as flexible assets. Advances in grid integration, communication standards, smart charging, vehicle-to-grid technology, and electric vehicle service platforms are crucial for effectively leveraging BEVs. However, realizing these potential hinges on the active participation of electric vehicle owners, which is a vital yet challenging aspect. This study proposes a gamification-based incentive model to boost the participation of BEV owners in demand response programs, focusing on enhancing grid flexibility. A pilot project involving BEV drivers and charging-point operators was conducted on Jeju Island, South Korea. The significant contributions of this study include the development of both hardware and software systems for the gamification model and an ANOVA analysis to assess its impact. Compared with conventional economic incentives, the application of gamification-based incentives had effects of 13.8–69.2 percent from a demand increase perspective and 2.0–91.4 percent from a demand reduction perspective.https://ieeexplore.ieee.org/document/10440064/BEVgamificationgrid flexibilityEVOpilotdemand response |
spellingShingle | Jin-Wook Lee Sung-Won Park Sung-Yong Son Gamification-Based Vehicle-to-Grid Service for Demand Response: A Pilot Project in Jeju Island IEEE Access BEV gamification grid flexibility EVO pilot demand response |
title | Gamification-Based Vehicle-to-Grid Service for Demand Response: A Pilot Project in Jeju Island |
title_full | Gamification-Based Vehicle-to-Grid Service for Demand Response: A Pilot Project in Jeju Island |
title_fullStr | Gamification-Based Vehicle-to-Grid Service for Demand Response: A Pilot Project in Jeju Island |
title_full_unstemmed | Gamification-Based Vehicle-to-Grid Service for Demand Response: A Pilot Project in Jeju Island |
title_short | Gamification-Based Vehicle-to-Grid Service for Demand Response: A Pilot Project in Jeju Island |
title_sort | gamification based vehicle to grid service for demand response a pilot project in jeju island |
topic | BEV gamification grid flexibility EVO pilot demand response |
url | https://ieeexplore.ieee.org/document/10440064/ |
work_keys_str_mv | AT jinwooklee gamificationbasedvehicletogridservicefordemandresponseapilotprojectinjejuisland AT sungwonpark gamificationbasedvehicletogridservicefordemandresponseapilotprojectinjejuisland AT sungyongson gamificationbasedvehicletogridservicefordemandresponseapilotprojectinjejuisland |