Faderen som helt i computerspil
In the last few years, a new type of hero has emerged in computer games: the father, who has sole responsibility for a child. In this article, three action-adventure computer games are analyzed to explore how fatherhood extends the notion of masculinity and the concept of heroism. Interestingly, the...
Main Authors: | , |
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Format: | Article |
Language: | Danish |
Published: |
Aalborg University Open Publishing
2020-06-01
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Series: | Akademisk Kvarter |
Subjects: | |
Online Access: | https://journals.aau.dk/index.php/ak/article/view/5851 |
_version_ | 1797228542628462592 |
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author | Thessa Jensen Søren Hommel Østerlund |
author_facet | Thessa Jensen Søren Hommel Østerlund |
author_sort | Thessa Jensen |
collection | DOAJ |
description | In the last few years, a new type of hero has emerged in computer games: the father, who has sole responsibility for a child. In this article, three action-adventure computer games are analyzed to explore how fatherhood extends the notion of masculinity and the concept of heroism. Interestingly, these computer games seem to soften and extend existing notion of masculinity. In addition, the games do not appear to create the kind of backlash as other attempts to create inclusive and representative characters in relation to different genders and sexualities.
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first_indexed | 2024-04-24T14:58:21Z |
format | Article |
id | doaj.art-08e9a90dd5cb4246bccf5089871c2a86 |
institution | Directory Open Access Journal |
issn | 1904-0008 |
language | Danish |
last_indexed | 2024-04-24T14:58:21Z |
publishDate | 2020-06-01 |
publisher | Aalborg University Open Publishing |
record_format | Article |
series | Akademisk Kvarter |
spelling | doaj.art-08e9a90dd5cb4246bccf5089871c2a862024-04-02T16:37:55ZdanAalborg University Open PublishingAkademisk Kvarter1904-00082020-06-012010.5278/ojs.academicquarter.vi20.5851Faderen som helt i computerspilThessa JensenSøren Hommel ØsterlundIn the last few years, a new type of hero has emerged in computer games: the father, who has sole responsibility for a child. In this article, three action-adventure computer games are analyzed to explore how fatherhood extends the notion of masculinity and the concept of heroism. Interestingly, these computer games seem to soften and extend existing notion of masculinity. In addition, the games do not appear to create the kind of backlash as other attempts to create inclusive and representative characters in relation to different genders and sexualities. https://journals.aau.dk/index.php/ak/article/view/5851Fatherhood, masculinity, videogames, inclusivity, identity |
spellingShingle | Thessa Jensen Søren Hommel Østerlund Faderen som helt i computerspil Akademisk Kvarter Fatherhood, masculinity, videogames, inclusivity, identity |
title | Faderen som helt i computerspil |
title_full | Faderen som helt i computerspil |
title_fullStr | Faderen som helt i computerspil |
title_full_unstemmed | Faderen som helt i computerspil |
title_short | Faderen som helt i computerspil |
title_sort | faderen som helt i computerspil |
topic | Fatherhood, masculinity, videogames, inclusivity, identity |
url | https://journals.aau.dk/index.php/ak/article/view/5851 |
work_keys_str_mv | AT thessajensen faderensomhelticomputerspil AT sørenhommeløsterlund faderensomhelticomputerspil |