Pengembangan Permainan Ular Tangga Keyakinan dalam Peningkatan Efikasi Diri Siswa SMP

The purpose of this research is to develop a game media of Snakes and Ladder of Faith which is effective for increasing the self-efficacy of students at SMP Negeri 2 Krian. This research and development method uses a research and development procedure with the following steps: 1) preliminary study,...

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Main Authors: Devi Putri Wulandari, Cindy Asli Pravesti
Format: Article
Language:English
Published: Universitas PGRI Madiun 2021-05-01
Series:Counsellia
Subjects:
Online Access:http://e-journal.unipma.ac.id/index.php/JBK/article/view/8882
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author Devi Putri Wulandari
Cindy Asli Pravesti
author_facet Devi Putri Wulandari
Cindy Asli Pravesti
author_sort Devi Putri Wulandari
collection DOAJ
description The purpose of this research is to develop a game media of Snakes and Ladder of Faith which is effective for increasing the self-efficacy of students at SMP Negeri 2 Krian. This research and development method uses a research and development procedure with the following steps: 1) preliminary study, 2) media development, and 3) media testing. Based on the material expert's assessment, an average score of 0.46 was obtained which was categorized as quite feasible. Based on the media expert's assessment, an average score of 0.69 was obtained with the feasible category.  The results of the user test assessment obtained results of 92.3% with the very valid category or can be used without revision. Based on the results of the limited field test, it was obtained that tcount 4.058> ttable 3.182 and Sig (2tailed) 0.027 <0.05, so that H0 was rejected and Ha was accepted.  So it can be concluded that the game media, Snake and Ladder of Faith, is effective for increasing student self-efficacy.
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spelling doaj.art-08fb88e7c3224ea9ab67f1f12495f2162022-12-22T02:38:12ZengUniversitas PGRI MadiunCounsellia2088-30722477-58862021-05-011119510510.25273/counsellia.v11i1.88823015Pengembangan Permainan Ular Tangga Keyakinan dalam Peningkatan Efikasi Diri Siswa SMPDevi Putri Wulandari0Cindy Asli Pravesti1Universitas PGRI Adi Buana SurabayaUniversitas PGRI Adi Buana SurabayaThe purpose of this research is to develop a game media of Snakes and Ladder of Faith which is effective for increasing the self-efficacy of students at SMP Negeri 2 Krian. This research and development method uses a research and development procedure with the following steps: 1) preliminary study, 2) media development, and 3) media testing. Based on the material expert's assessment, an average score of 0.46 was obtained which was categorized as quite feasible. Based on the media expert's assessment, an average score of 0.69 was obtained with the feasible category.  The results of the user test assessment obtained results of 92.3% with the very valid category or can be used without revision. Based on the results of the limited field test, it was obtained that tcount 4.058> ttable 3.182 and Sig (2tailed) 0.027 <0.05, so that H0 was rejected and Ha was accepted.  So it can be concluded that the game media, Snake and Ladder of Faith, is effective for increasing student self-efficacy.http://e-journal.unipma.ac.id/index.php/JBK/article/view/8882self-efficacyguidance and counseling mediathe game of snakes and ladder of faith
spellingShingle Devi Putri Wulandari
Cindy Asli Pravesti
Pengembangan Permainan Ular Tangga Keyakinan dalam Peningkatan Efikasi Diri Siswa SMP
Counsellia
self-efficacy
guidance and counseling media
the game of snakes and ladder of faith
title Pengembangan Permainan Ular Tangga Keyakinan dalam Peningkatan Efikasi Diri Siswa SMP
title_full Pengembangan Permainan Ular Tangga Keyakinan dalam Peningkatan Efikasi Diri Siswa SMP
title_fullStr Pengembangan Permainan Ular Tangga Keyakinan dalam Peningkatan Efikasi Diri Siswa SMP
title_full_unstemmed Pengembangan Permainan Ular Tangga Keyakinan dalam Peningkatan Efikasi Diri Siswa SMP
title_short Pengembangan Permainan Ular Tangga Keyakinan dalam Peningkatan Efikasi Diri Siswa SMP
title_sort pengembangan permainan ular tangga keyakinan dalam peningkatan efikasi diri siswa smp
topic self-efficacy
guidance and counseling media
the game of snakes and ladder of faith
url http://e-journal.unipma.ac.id/index.php/JBK/article/view/8882
work_keys_str_mv AT deviputriwulandari pengembanganpermainanulartanggakeyakinandalampeningkatanefikasidirisiswasmp
AT cindyaslipravesti pengembanganpermainanulartanggakeyakinandalampeningkatanefikasidirisiswasmp